N. Gu, S. Watanabe, H. Erhan, M. Hank Haeusler, W. Huang, R. Sosa (eds.), Rethinking Comprehensive
Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-
Aided Architectural Design Research in Asia CAADRIA 2014, 605–614. © 2014, The Association for
Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong
AN ARCHITECTURAL MODELING METHOD FOR
GAME ENVIRONMENTS AND VISUALIZATION
CETIN TUKER
1
and HALIL ERHAN
2
1
Mimar Sinan Fine Arts University, Istanbul, Turkey
cetintuker@gmail.com
2
Simon Fraser University, Surrey, Canada
herhan@sfu.ca
Abstract. Modeling 3D architectural environments for games and de-
sign visualization is different than modelling for other purposes, such
as for construction. These models include only the outer surfaces as
‘skin’ structures of the facades for rendering for which existing tools
are too complex. After interviewing fourteen domain experts and
evaluating available modelling tools, we observed a need for new
modelling methods for rapid visualizations that leaves redundant
model parts out for efficiency. We have developed a surface model-
ling method and a formalism for modelling architectural environments
by slicing a building into layers with strips of façade element se-
quences. In the first prototype, we focused on parametric structures
using user-defined architectonic vocabulary such as voids and solids.
We conducted an expert review study with four participants: two user-
experience and two domain experts. All participants responded that
the method is easy to learn even for non-experts. Based on the tasks
completed, they agreed that the method can speed the process of mod-
elling large continuous façades, single-mass single-storey geometries,
and repetitive floor layers; they also made suggestions for improve-
ment. The results from the initial evaluation show that the method
presented has some merits to be used in practice.
Keywords: 3D modelling; facade reconstruction; game; visualization.
1. Introduction
Creating digital models of buildings has become common practice for differ-
ent purposes among which visualisation takes an important part. Models of
architectural environments are efficient representations to communicate de-
sign ideas between architects, clients or other stakeholders. With the help of