Int J Interact Des Manuf
DOI 10.1007/s12008-017-0372-5
ORIGINAL PAPER
Social collaboration software for virtual teams: case studies
Pedro Orta-Castañon
1
· Pedro Urbina-Coronado
1
· Horacio Ahuett-Garza
1
·
Marcela Hernández-de-Menéndez
1
· Ruben Morales-Menendez
1
Received: 11 November 2016 / Accepted: 3 January 2017
© Springer-Verlag France 2017
Abstract The global product development is done by global
teams being physical, Virtual Teams or blend in-between.
Millennials are the new engineers and designers that con-
form Virtual Teams. Virtual Teams members interact through
various electronic media. Even the social collaboration plat-
forms such as Facebook, Skype, Whatsapp, etc are software
tools or apps designed to enable social interaction of a group
of people; these tools facilitate communication, transfer and
share images, videos and files, organize events or meetings.
Furthermore these tools are available in smartphones, tablets
and/or personal computers in many different operating sys-
tems, so they are well known for Millennials generation. This
article presents case studies of global projects where social
collaboration platforms solve the communication constraints
between students from different countries generating good
results.
Keywords Virtual team · Social collaboration platform ·
Competencies
B Marcela Hernández-de-Menéndez
marcelahernandez@itesm.mx
Pedro Orta-Castañon
porta@itesm.mx
Pedro Urbina-Coronado
urbinacoronado@itesm.mx
Horacio Ahuett-Garza
horacio.ahuett@itesm.mx
Ruben Morales-Menendez
rmm@itesm.mx
1
School of Engineering and Sciences, Tecnológico de
Monterrey, Av E Garza Sada # 2501, Col. Tecnológico, 64849
Monterrey, NL, Mexico
1 Motivation
The changes that are transforming the engineering prac-
tice include the ability to communicate in real time, the
prominence of international markets, the development of
global product supply chains, the shift to offshore manu-
facturing, the scale and reach multinational corporations and
the emergence of engineering workforces around the world.
The development of global products is done through global
teams. These teams may be physical, virtual or some blend
in-between. A physical team implies members, who may
be from various countries, are co-located and work together
face-to-face.
Virtual Team members interact through various means
of electronic communication. To work effectively in Virtual
Teams, engineers need an expanded competencies set. Some
of these skills are avoiding ethnocentrism, communicating
across cultures, and understanding the impact of culture on
how engineering processes are executed, choosing the right
form of electronic communication, managing electronic files
across geographically dispersed groups, and building trust
when face-to-face meetings are not possible [32].
The Society for Industrial and Organization [38], pub-
lished the 10 top workspace trends. Trend #3 is related to
Virtual Teams, where it says that “work is getting more in
what you do than where you do”. Companies are getting to
be more flexible with employees that do not need to be at an
office.
Bellotti and Bly [4] is one of the first studies of distributed
collaboration between product design and engineering teams
using computers and internet.
Larsson [24] presented an observational study of a col-
laborative design project, teams members were globally
dispersed (Volvo project). They confirm that design is a social
activity rather than systematic processes.
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