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International Journal of Engineering & Technology, 7 (4.30) (2018) 96-99
International Journal of Engineering & Technology
Website: www.sciencepubco.com/index.php/IJET
Research paper
Development and Effectiveness of Interactive Learning Media
For Mathematical Logic and Set Towards Students’ Self
Confident on Computer.
Syariful Fahmi
1
*, Soffi Widyanesti Priwantoro
2
, Rima Aksen Cahdriyana
3
1,2,3
Mathematics Education, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
*Corresponding author E-mail:syariful.fahmi@pmat.uad.ac.id
Abstract
This research aims to find out how to develop and produce interactive learning media using Adobe Flash CS3 for students of mathemat-
ics education in the course of mathematical logic and Set in class D academic year of 2017/2018, as well as how the quality of the result-
ing learning media. The population in this research is the entire class D in first semester student in Mathematics Education academic year
of 2017/2018. The model used is the development model of Borg and Gall which includes: (1) analysis of the content standards, (2) the
collection of references to interactive media, (3) the preparation of draft interactive media, and (4) creation of interactive media in the
form of digital discs (CD). Interactive multimedia has produced score of good quality according to the assessment of the learning materi-
al experts, media experts, and students of Class D academic year of 2017/2018, with an average score was 209.48 with maximum score
of 260. The effectiveness toward students’ confidents on computer shows there, 73.81% of students feel able to get good grade s if learn-
ing with computers, 57.14% of students feel very confident when starting to learn with computers, and 50% students learn to feel confi-
dent with computers.
Keywords: Developments; Effectiveness; Interactive Learning Media; Mathematical Logic and Set; Students’ Self Confident on Computer.
1. Introduction
Aspects in learning mathematics are the most important skills in
the process was stressed thinking. Students are trained to be able
to develop the ability of logical thinking, analytical, systematic
and consistent. To assist in the process of thinking, or animated
images and can be used. In the planning of learning lecturer can
enrich the material to be conveyed by taking several contextual
examples that exist in the virtual world with the help of the inter-
net.
“Indonesian Educational Ministery [4]” released that all of schools
have had ICT equipment especially computer and its network for
increasing the competence of graduates’ purpose, either in the
classroom or in the library and laboratories. The computer can be
used as media in learning mathematics. The computer could pre-
sent in the form of graphics and media audio video. Of course this
adds an attraction for students in learning, so the boring presenta-
tion on teaching lectures can be reduced.
Mathematical logic and set is one of the objects in UAD mathe-
matics education study programs who has its own difficulties. One
of the material in mathematical logic and set is the students ask to
determine the truth of a single statement, which is sometimes
make the students confuse. So it is very necessary to use the media
that could explain more real, as well as provide simulation-
simulation to train and improve the understanding of the students.
One of the ICT products that can be used in the learning process is
Adobe Flash CS3 (formerly Macromedia Flash Professional 8).
With this software not only makes a presentation of learning, but it
can develop interactive learning where students are learning with
display has been prepared. In this learning process, students will
choose and goes step by step, starting from the opening, the point
material to the evaluation question. Adobe Flash CS3 is one of the
animation design software maker. “Deniz et al [3]” have declared
this software is very popular and has been recognized sophistica-
tion and completeness of facilities that are able to create animated
design, making this software most widely used by computer de-
signers.
“Geisert et al [5]” have studied mathematics subject matter in
curriculum not all can use computer media, but at least there is
new alternative media to support learning mathematics. The use of
computers helps teachers become more efficient in completing
daily tasks. And more importantly, teachers will experience how
computers help with better teaching.
“Yin et al [8]” have discussed a concept that can connect between
the development of computers and mathematics learning so that
learning mathematics will feel more fun and students can master
the subject matter easily. One of the ideas that can be applied is to
utilize computer-based media in the process of learning mathemat-
ics at school.
Some of the above explanation makes researchers develop learn-
ing media using Adobe Flash CS3 in mathematical logic and set
courses. Furthermore, interactive multimedia is expected to im-
prove students' self-confidence toward computer.
2. Method
This research is research development (Research and Develop-
ment). “Borg et al [2]” have stated development of the research
method is the method of research used to produce a particular
product and test the effectiveness of these products. Learning me-