STRIVE: Stress Resilience in Virtual Environments
J. Galen Buckwalter* Albert Rizzo Bruce John Brad Newman Josh Williams Thomas Parsons
University of Southern California,
Institute for Creative Technologies
ABSTRACT
The Stress Resilience In Virtual Environments (STRIVE) project
aims to create a set of combat simulations (adapted from existing
Virtual Iraq/Afghanistan exposure therapy system) that are part of
a multi-episode narrative experience. Users can be immersed
within challenging combat contexts and interact with virtual
characters within these episodes as part of an experiential learning
approach. Such approaches, often referred to as Stress Inoculation
Training, have been found to reduce the neuroendocrine response,
increase coping competence and reduce cortisol response.
STRIVE is currently developing three combat modules with a
narrative arc that includes increasingly intense combat situations,
relational development, stress and loss, and emotional trauma.
The goal is to raise the service member’s threshold for the stress
of combat.
Keywords: Virtual Reality, stress inoculation training, resilience,
virtual environment, psychoeducation, allostatic load.
Index Terms: J.3 [Computer Applications: Life and Medical
Sciences]: Health; J.7 [Computer Applications: Computers in
other systems]: Military.
1 OVERVIEW
The incidence of posttraumatic stress disorder (PTSD) in
returning OEF/OIF military personnel is creating a significant
healthcare challenge. This has served to motivate research on how
to better develop and disseminate evidence-based treatments for
PTSD. One emerging form of treatment for combat-related PTSD
that has shown promise involves the delivery of exposure therapy
using immersive Virtual Reality (VR). Initial outcomes from open
clinical trials have been positive and fully randomized controlled
trials are currently in progress to further validate this approach.
Based on our research group’s initial positive outcomes using
VR to emotionally engage and successfully treat persons
undergoing exposure therapy for PTSD, we have begun
development of a similar VR-based approach to deliver stress
resilience training with military service members prior to their
initial deployment.
STRIVE consists of three combat scenarios (Fig. 1), each
followed by a session with a virtual mentor (Fig. 2) who employs
a variety of cognitive behavioral techniques to further enhance the
service member’s ability to undergo a stress response without
long-term negative consequences. The techniques include
psychoeducation, anxiety management, mindfulness and cognitive
restructuring. By understanding the stress response and the tools
available to resolve stress effectively we hypothesize that service
members will be able to reappraise enemy threats as challenges,
maintain composure, view the entire battlefield to choose the most
effective actions and to process the emotional, psychological and
spiritual consequences of combat.
The STRIVE project aims to present this approach to service
members prior to deployment as part of a program designed to
better prepare military personnel for the types of emotional
challenges that are inherent in the combat environment. During
these virtual training experiences users are monitored
physiologically as part of a larger investigation into the
biomarkers of the stress response. One such construct, allostatic
load, is being directly investigated via physiological and hormonal
analysis from specimen collections taken immediately before and
after engagement in the STRIVE virtual experience. In addition,
the user’s acute response to stress is measured during virtual
training with EEG, EKG and GSR. Overall goals of STRIVE
include building resilience to combat as well as identifying
allostatic load profiles that are associated with the most effective
stress responses.
Figure 1. Initial STRIVE combat scenario in a HUMVEE
Figure 2. Psychoeducation module between combat scenarios
USC Institute for Creative Technologies
12015 Waterfront Drive
Playa Vista, CA, 90094
*Email: jgbuckwalter@ict.usc.edu
173
IEEE Virtual Reality 2012
4-8 March, Orange County, CA, USA
978-1-4673-1246-2/12/$31.00 ©2012 IEEE