Smaratungga: Journal of Education and Buddhist Studies 2022, Vol. 2, No. 1, 57-69 https://www.smaratungga.ac.id/journal/index.php/sjbse 57 Simulacra in mobile legends (Analysis of Jean P. Baudrillard’s theory) Ari Rizal Faturohman 1* 1 Department of Religions Studies, Faculty of Usuluddin UIN Sunan Gunung Djati Bandung, Indonesia ABSTRACT ARTICLE INFO Keywords: Jean P. Baudrillar; mobile legends; Simulacra Article History: Received June 16th, 2022 Revised 23 th Jun, 2022 Accepted June 25th, 2022 Published June 27th, 2022 How to Cite in APA Style: Faturohman, A., R. (2022). Simulacra in mobile legends (Analysis of Jean P. Baudrillard’s theory). Smaratungga: Journal of Education and Buddhist Studies, 2(1), 57-69. doi: 10.53417/sjebs.v2i1.72 Introduction Online games are sites on the internet that provide a variety of games that the user can access. The popularity of the internet among teenagers received a perfect place, especially among the accessors of online games. The data was released by Nurul Jannah, Mundjirin, and Herman in a study on “Dari Simulasi Realitas Sosial Hingga Hiper-Realitas Visual: Tinjauan Komunikasi Virtual Melalui Sosial Media Di Cyberspace” (Astuti, 2015). In 2016, it was initiated an online game called Mobile Legends. Such online games were popular among teenagers in 2017. The Ministry of Communication and Information released data that 1 out of 8 Indonesians are online game players. The figure shows that 30 million Indonesians are online game players. The Ministry of Communication and Information issued the data in 2016. According to the Ministry of Communication and Information’s data, the income of this online game’s players reaches Rp 1.45 trillion per year and continues to grow. * Corresponding author: author email address: riza82316@gmail.com Published by Center of Research and Publication of Smaratungga Buddhist Collage This is an open access article under the CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/) https://doi.org/10.53417/sjebs.v2i1.72 The current era of online games is very admired, especially among teenagers. This phenomenon is due to the sophistication of technology as a fruit of human thought, one of which humans managed to create a Mobile Legends Online game. This paper will describe the research results with the theme of Mobile Legends analysis of Simulacra by Jean P. Baudrillard. The method used in this study is a descriptive-analytic method using a literature study on related sources. The author uses the theoretical basis of Jean P Baudrillard’s theory about simulacra and hyperreality. The results obtained from this study indicate that the Mobile Legends is the result of human simulation. The conclusion is that the game and all elements resulting from human visualization of reality will impact the player as described by Jean P. Baudrillard, such as simulation, implosion, subject’s death, loss of binary opposition, and death of reality.