Research Article
Accommodation-Free Head Mounted Display with Comfortable
3D Perception and an Enlarged Eye-box
Pawan K. Shrestha
1
, Matt J. Pryn
1
, Jia Jia
1
, Jhen-Si Chen
1
, Hector Navarro Fructuoso
2
,
Atanas Boev
2
, Qing Zhang
2
, and Daping Chu
1
1
Centre for Photonic Devices and Sensors, University of Cambridge, 9 JJ Tomson Avenue, Cambridge CB3 0FA, UK
2
Huawei Technologies Duesseldorf GmbH, European Research Centre, Riesstrasse 25, M¨ unchen 80992, Germany
Correspondence should be addressed to Daping Chu; dpc31@cam.ac.uk
Received 25 May 2019; Accepted 15 July 2019; Published 25 August 2019
Copyright © 2019 Pawan K. Shrestha et al. Exclusive Licensee Science and Technology Review Publishing House. Distributed under
a Creative Commons Attribution License (CC BY 4.0).
An accommodation-free displays, also known as Maxwellian displays, keep the displayed image sharp regardless of the viewer’s
focal distance. However, they typically sufer from a small eye-box and limited efective feld of view (FOV) which requires careful
alignment before a viewer can see the image. Tis paper presents a high-quality accommodation-free head mounted display
(aHMD) based on pixel beam scanning for direct image forming on retina. It has an enlarged eye-box and FOV for easy viewing
by replicating the viewing points with an array of beam splitters. A prototype aHMD is built using this concept, which shows high
defnition, low colour aberration 3D augmented reality (AR) images with an FOV of 36
∘
. Te advantage of the proposed design
over other head mounted display (HMD) architectures is that, due to the narrow, collimated pixel beams, the high image quality is
unafected by changes in eye accommodation, and the approach to enlarge the eye-box is scalable. Most importantly, such an aHMD
can deliver realistic three-dimensional (3D) viewing perception with no vergence-accommodation confict (VAC). It is found that
viewing the accommodation-free 3D images with the aHMD presented in this work is comfortable for viewers and does not cause
the nausea or eyestrain side efects commonly associated with conventional stereoscopic 3D or HMD displays, even for all day use.
1. Introduction
Wearable displays that seamlessly blend the real and vir-
tual world have been topics of research, in both academia
and industry for decades. Recent high-profle products
launched by large companies such as Google, Magic Leap,
and Microsof have sparked further consumer and industry
interest. Augmented reality (AR) head mounted displays
(HMD) are expected to have a disruptive impact on a
diverse range of markets, including education, hospitality,
construction, sports, and the military [1, 2]. A stereoscopic
3D efect can be created by the HMD through binocular
disparity, where the image displayed to the lef and right
eyes is varied slightly. However, this leads to 3D perception
problems such as vergence-accommodation confict (VAC)
where the ocular focal distance conficts with the intersection
distance of the lef and right eyes. VAC causes nausea,
dizziness, eyestrain, and inaccurate depth perception. Tis
can be avoided by simulating the accommodation cue as well
as binocular disparity to eliminate the conficting depth cues.
Holographic displays perfectly reconstruct the wavefront
of the 3D image [3], but the image quality of these systems
is currently poor, with problems such as speckle, system
complexity, and a currently unfeasible spatial-temporal band-
width required for video rate 3D images. Te viewing angle of
holography based 3D displays also is fundamentally limited
by the pixel size of the display, with the state of art around 3.7
m for a viewing angle of ±4.9
∘
[4]. Accommodation correct
displays can also be created using a tunable lens [5–8] to
temporally adjust the focus of the display to match the image
content or by dividing the image onto a discrete set of focal
planes [9–12]. However, the spatial temporal information
bandwidth required by these systems is still very high, and
the optics bulky.
Alternatively, the accommodation cue may be completely
removed, ensuring that there can be no VAC. Such a display
is in focus no matter where the user’s eyes are converging,
and thus the accommodation information from the display
always matches the user’s vergence cue. A similar concept
was frst discussed by Maxwell in 1860 [13], and this type
AAAS
Research
Volume 2019, Article ID 9273723, 9 pages
https://doi.org/10.34133/2019/9273723