Engineering Interactive Computing Systems for People with Disabilities Kathia Marçal de Oliveira kathia.oliveira.uphf.fr Univ. Polytechnique Hauts-de-France, LAMIH, CNRS, UMR 8201 Valenciennes, France Peter Forbrig peter.forbrig@uni-rostock.de University of Rostock Rostock, Germany Isabelle Pecci isabelle.pecci@univ-lorraine.fr University of Lorraine, LCOMS Metz, France ABSTRACT The advances in the area of interactive systems are unquestionable. New multi-modal, multi-user, multi-device/screen interaction and interaction techniques, new development methods and processes to improve the development of interactive systems, and so on, have been widely proposed by the community. Using these approaches in the development of interactive systems for people with disabilities can be challenging and requires adapting, customizing, evolving and even defning new approaches. This is even more evident when advocating user-centered design. This workshop aims to present and discuss the design, development, implementation, verifcation and validation of interactive systems for users with disabilities, whether permanent (visual, hearing, mobility impairments, ...), evo- lutive (in the case of degenerative diseases such as Alzheimer and Parkinson) or temporary (situationally impaired people). CCS CONCEPTS · Human-centered computing Human computer interac- tion (HCI); Interaction design. KEYWORDS Disabilities, impairments ACM Reference Format: Kathia Marçal de Oliveira, Peter Forbrig, and Isabelle Pecci. 2022. Engineer- ing Interactive Computing Systems for People with Disabilities. In Compan- ion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’22 Companion), June 21–24, 2022, Sophia Antipolis, France. ACM, New York, NY, USA, 3 pages. https://doi.org/10.1145/3531706.3536454 1 BACKGROUND: THE WORKSHOP AIMS AND GOALS The advances in the area of interactive systems are unquestionable. New multi-modal, multi-user, multi-device/screen interaction and interaction techniques, new development methods and processes to improve the development of interactive systems, and so on, have been widely proposed by the community. Using these approaches in the development of interactive systems for people with disabilities Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for proft or commercial advantage and that copies bear this notice and the full citation on the frst page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specifc permission and/or a fee. Request permissions from permissions@acm.org. EICS ’22 Companion, June 21–24, 2022, Sophia Antipolis, France. © 2022 Association for Computing Machinery. ACM ISBN 978-1-4503-9031-6/22/06. . . $15.00 https://doi.org/10.1145/3531706.3536454 can be challenging and requires adapting, customizing, evolving and even defning new approaches. This is even more evident when advocating user-centered design. This workshop aims to explore the design, development, imple- mentation, verifcation and validation of interactive systems for users with disabilities, whether permanent (visual, hearing, mobil- ity impairments, ...), evolutive (in the case of degenerative diseases such as Alzheimer and Parkinson) or temporary (situationally im- paired people). The idea is that researchers in software engineering, Human-Computer Interaction, and developers of applications for people with disabilities will come together to present and discuss ideas, experiences, and fndings in this feld in order to contribute to future innovative research. The workshop will be organized as a set of presentations followed by group work to answer the following questions: What kind of design strategies or adaptations are necessary for people with disabilities (e.g. simple language, simple interaction techniques, screen reading, Object size etc.)? When can people with disabilities adapt a system to their needs? When have adaptations to be done by an administrator? Is automatic adaptation of interactive systems possible to users with disabilities? What are the challenges in the engineering of interactive systems for people with disabilities? To that end, three diferent submission types will be accepted: Research papers (8 pages) ś presentation of scientifc re- search on one of the workshop topics including or not pre- liminary results; Practice and experience reports (5 pages) ś detailed presen- tation of a real-world scenario in which HCI or software engineering technologies are employed for the design of systems for people with disabilities. Demo proposals (3 pages) - detailed presentation of a pro- totype or complete system for people with disabilities. The demo of the prototype will be performed as a presentation in the workshop sessions (e.g. video of the prototype/software application, on-line presentation). Topics include but are not limited to: Requirements engineering for interactive systems for users with disabilities; Design, verifcation and validation techniques used for the engineering of interactive systems for users with disabilities; Interaction techniques applied in the engineering of interac- tive systems for users with disabilities; 63