“What We Need is a Hero”: Beowulf in a
Post-9/11 World
ALISON GULLEY
W
HEN THE 2007 ROBERT ZEMECKIS FILM BEOWULF DEBUTED, IT
was met with lukewarm responses from professional film
critics and somewhat more favorable online reviews from
amateur critics. Most reviewers focused on what they considered the
less-than-successful “performance-capture” computer animation and
thrilling 3-D effects, which hurl blood, guts, spears, mead cups, and
Angelina Jolie’s breasts at the audience. Typical of these was Peter
Rainer of the Christian Science Monitor who stated that “Zemeckis has
converted the epic poem about the warrior who slays the monster
Grendel into a species of computer game.” Few made more than a
nod toward the movie as an adaptation of a classic literary work.
Richard Corliss of Time confessed that he did not even have a memory
of sleeping through Beowulf in high school, and advised: “You want
to read Beowulf? Get the book, I’m not stopping you.” So, while
many critics talked about what Beowulf looked like, very few talked
about what it meant.
But two reviewers, one a medievalist and one a theologian, are
interested in what this particular rendition of Beowulf means. In an
article aptly named, “Never Mind Grendel: Can Beowulf Conquer the
Twenty-first Century Guilt Trip?” Stephen T. Asma notes that
Zemeckis has provided a twenty-first century Beowulf and Grendel:
“Zemeckis’s more tender-minded film version suggests that the people
who cast out Grendel are the real monsters. The monster, according to
this charity paradigm, is just misunderstood rather than evil. The
blame for Grendel’s violence is shifted to the humans, who sinned
against him earlier and brought the vengeance upon themselves”
The Journal of Popular Culture, Vol. 47, No. 4, 2014
© 2014 Wiley Periodicals, Inc.
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