252
Copyright © 2010, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
Chapter 17
Adult Learning and Virtual
Worlds Simulations
Michele D. Estes
James Madison University, USA
Randell Snow
James Madison University, USA
ADULT LeARnInG AnD VIRTUAL
WORLDs sIMULATIOns
This chapter will explore conditions for adult
learning and explain how virtual environments and
in-world simulations enable or discourage mean-
ingful adult learning. To describe adult learning
we will consider what is known about the learner,
learning process, meaningful contexts for learning,
and concepts important to adult educators (Kiely,
Sandmann, & Truluck, 2004). We will situate adult
learning in the context of the Second Life virtual
world and in-world simulations that respond to
the underlying theories, practices, and issues of
contemporary adult learning.
bAcKGROUnD
Adult Learning
Kiely, Sandmann, and Truluck (2004) describe the
theoretical and practical facets of adult learning as
a “vast territory” (p. 19) deserving of a conceptual
framework that is both useful and holistic. Adding
to an earlier framework proposed by Merriam and
AbsTRAcT
This chapter will explore conditions for meaningful adult learning and explain how virtual environ-
ments and in-world simulations enable or discourage the development of intellectual skills in adults.
Adult learners possess particular characteristics that should infuence instructional designs. Issues that
affect learning in the real-world are also found in the virtual world. Particular problems of cognitive
and cultural dissonance in the virtual environment, fnding and creating meaningful simulations, and
protecting the fdelity of authentic simulations in a public space are discussed. Recommendations and
future research directions are provided.
DOI: 10.4018/978-1-61520-781-7.ch017