International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 04 | Apr 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 48
Virtual Yoga System Using Kinect Sensor
Praful Wagh
1
, Sachin Patil
2
, Rushikesh Shrivastav
3
, Shubham Bachhav
4
[1,2,3,4]
Students, Department of Computer Engineering, Loknete Gopinathji Munde Institute of Engineering
Education & Research, Nashik, Maharashtra, India.
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Abstract - Physical Yoga has become a big part of life for
patients suffering from orthopedic injuries. But as time goes
by, patients tend to get tired and demotivated due to repetitive
and tedious exercises the recognition of poses is a field of
investigation that takes incredible significance for oneself
preparing in different sports. Due to its body tracking and
depth sensor, Kinect provides a low-cost option for recognising
Yoga positions. We propose an interactive system for
perceiving a few postures for learning Yoga that will be
characterised by a level of difficulty and coordinated with
command voices to imagine the guidelines and pictures about
the stances to be executed in this research. It also allows a
therapist to customize exercises according to the specific needs
and challenges of individual patients. The Microsoft Kinect
sensor recognises skeleton and joint positions and provides
three-dimensional information about the user's body. This
enables an immersive and natural interaction between the
user and the system. We use the Microsoft Kinect sensor to
detect and track the movements of user and speech out
message form system.
Keywords: Kinect Sensor, Motion Capture, Virtual Physical
Therapy, Serious Game, Rehabilitation, Interface Video
Game, Interactive Technologies, Movement Recognition.
1. INTRODUCTION
Physical therapy are optimal when assessment, monitoring,
adherence to the therapy program and patient engagement
can be achieved. Different procedures are involved in
standard physical therapy and rehabilitation practise. These
processes are usually intensive, time consuming, dependent
on the expertise of the therapist and implies the
collaboration of the patient who is usually asked to perform
the therapy multiple times at home with no supervision.
Injury or disease to the bone, articular, or soft tissue
structures of the joints can result in discomfort, as well as a
reduction in mobility, strength, stability, and functional use
of the upper and lower extremities body traditional methods
of rehabilitation is quite tedious and boring. As exercises are
to be done for a long period of time, patients tends to loose
interest over time because of monotonous exercises
routines. Also, traditional physiotherapy involve use of
goniometer which is a very old device used to measure
degrees of flexion and extension of joints but it is inaccurate.
The Microsoft Kinect Sensor has a number of advanced
sensing components. It has a depth sensor, a colour camera,
and a four-microphone array for full-body 3D motion
capture, facial recognition, and voice recognition, among
other features. A Kinect-based system can help patients do
rehabilitation exercises correctly, promote patient
accountability, and allow clinicians to rectify exercise faults.
All these features allow to develop an integrated Human
Computer Interaction (HCI) system in which happens as an
open-ended dialog between the user and the computer. This
system also provides some command voices so that the user
can interact with the program such as the possibility of
changing different Yoga poses instructions for a correct
position. The System will prepare yoga program for the
person. User should begin the system and kinect sensing
element to perform the exercise. The voice instruction and,
as a result, the action taken by the user will be the device's
input. The kinect sensing element can locate the figure's
twenty body points and relay the information to the system.
The system is capable of calculating both RGB and depth
images. The system may then calculate the movement and
compare it to the rule-based instruction. If a user performs
well, the system will reward them and direct them to the
next step instruction to perform next yoga poses. Also, we
can make weekly report of yoga exercise. Microsoft has
announced new sensors that can establish watershed in
RGB-D cameras for use with gaming consoles. There are
three types of sensors: RGB, audio, and depth. Both of them
perform important responsibilities, such as detecting
movement, allowing users to play games using their bodies
as a controller, and identifying player sounds. This Microsoft
Kinect development also aided other computer vision
applications like robotics and action identification.
In Kinect sensor the arrangement of the infrared (IR)
projector, the color camera, and the IR camera. The IR
projector is paired with the IR camera, which is a
monochrome complementary metal oxide semiconductor
(CMOS) sensor, to form the depth sensor. The depth-sensing
technology is licensed from the Israeli company Prime Sense.
Although the particular technology isn't revealed, it is based
on the notion of structured light. The IR projector is a series
of IR dots created by an infrared laser passing through a
diffraction grating. Gesture recognition system has been
divided into five different phases. They are data acquisition,
segmentation and pre-processing, feature extraction and
finally the recognition. Data acquisition involves capturing