1 Page 1-7 © MAT Journals 2019. All Rights Reserved Journal of Information Technology and Sciences e-ISSN: 2581-849X Volume 5 Issue 2 Kinect based Telerehabilitation for Virtual Therapy Ramkrishna Vadali 1 , Aditya Bodhankar 2 , Priyanka Jagadale 2 , Snehal Pethkar 2 1 Professor, 2 UG Students 1,2 Department of IT, Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India Email: priyajagadalepj@gmail.com DOI: Abstract Virtual reality technology is currently widely applied in therapeutic rehabilitation therapy. The ability to trace joint positions for Microsoft Kinect might be helpful for rehabilitation, both in clinical setting and at home. Currently, most systems developed for virtual rehabilitation and motor coaching need quite advanced and high-priced hardware and may be used only in clinical settings. Now, a cheap rehabilitation game coaching system has been developed for patients with movement disorders, it is suitable for home use under the distant supervision of a therapist. This research explores the potential and therefore the limitations of the Kinect in the application of e-rehabilitation.We evaluated the tools that could be accustomed help promote physical rehabilitation reception by reducing the frequency of hospital visits, leading to the reduction of care value. A system should be developed such as it is useful in Telerehabilitation. As we see from the result, it indicated a slightly positive outcome for the patients after got involved in the treatment. Keywords: Kinect, Microsoft, telerehabilitation, therapy, segmentation INTRODUCTION Virtual reality (VR) offers a possible solution, which allows the user to directly interact with a computer-simulated environment. It can lead to new and exciting discoveries in these areas which impact upon our day to day lives. Modern input devices have been massively influenced by VR and may become the corner stone of further virtual reality developments[2]. Nintendo Wii and Microsoft Xbox Kinect are good examples. The former uses a controller, which can be latched to the hand, to make movement becomes a form of input, while the later uses a camera to track a user movements, which are then reflected in exercise[3]. Our society is aging rapidly. Currently, a little less than 8% of the world’s population is 65 or older and this percentage is expected to reach 16% by 2050. The growth in the elderly population is more accentuated in developed countries where life expectancy continues to rise. As a result, the number of patients with motor function disorders can drastically increase while the ability to care for them will be limited by public expenditure and human resources. Thus, there is high demand for computer-aided tools which support in- home rehabilitation. LITERATURE SURVEY 1. Paper name: Communication interface for deaf-mute people using Microsoft Kinect. Author: 2016 International conference on automatic control and dynamic optimization techniques.[11] (icacdot) Nowadays, there are many people who are suffer from hearing disabilities. Many people are having disability in hearing. Therefore, the interaction or communication with these people is major difficulty for normal people. Therefore this research developed the communication interface between deaf-mute people and normal people who are able to hear. For this purpose MicrosoftKinect is used. 2. Paper name: Hand detecting and positioning based on depth image of kinect sensor.