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Journal of Information Technology and Sciences
e-ISSN: 2581-849X
Volume 5 Issue 2
Kinect based Telerehabilitation for Virtual Therapy
Ramkrishna Vadali
1
, Aditya Bodhankar
2
, Priyanka Jagadale
2
, Snehal Pethkar
2
1
Professor,
2
UG Students
1,2
Department of IT, Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India
Email: priyajagadalepj@gmail.com
DOI:
Abstract
Virtual reality technology is currently widely applied in therapeutic rehabilitation therapy.
The ability to trace joint positions for Microsoft Kinect might be helpful for rehabilitation,
both in clinical setting and at home. Currently, most systems developed for virtual
rehabilitation and motor coaching need quite advanced and high-priced hardware and may
be used only in clinical settings. Now, a cheap rehabilitation game coaching system has been
developed for patients with movement disorders, it is suitable for home use under the distant
supervision of a therapist. This research explores the potential and therefore the limitations
of the Kinect in the application of e-rehabilitation.We evaluated the tools that could be
accustomed help promote physical rehabilitation reception by reducing the frequency of
hospital visits, leading to the reduction of care value. A system should be developed such as it
is useful in Telerehabilitation. As we see from the result, it indicated a slightly positive
outcome for the patients after got involved in the treatment.
Keywords: Kinect, Microsoft, telerehabilitation, therapy, segmentation
INTRODUCTION
Virtual reality (VR) offers a possible
solution, which allows the user to directly
interact with a computer-simulated
environment. It can lead to new and
exciting discoveries in these areas which
impact upon our day to day lives. Modern
input devices have been massively
influenced by VR and may become the
corner stone of further virtual reality
developments[2]. Nintendo Wii and
Microsoft Xbox Kinect are good
examples. The former uses a controller,
which can be latched to the hand, to make
movement becomes a form of input, while
the later uses a camera to track a user
movements, which are then reflected in
exercise[3]. Our society is aging rapidly.
Currently, a little less than 8% of the
world’s population is 65 or older and this
percentage is expected to reach 16% by
2050. The growth in the elderly population
is more accentuated in developed countries
where life expectancy continues to rise. As
a result, the number of patients with motor
function disorders can drastically increase
while the ability to care for them will be
limited by public expenditure and human
resources. Thus, there is high demand for
computer-aided tools which support in-
home rehabilitation.
LITERATURE SURVEY
1. Paper name: Communication interface
for deaf-mute people using Microsoft
Kinect.
Author: 2016 International conference on
automatic control and dynamic
optimization techniques.[11] (icacdot)
Nowadays, there are many people who are
suffer from hearing disabilities. Many
people are having disability in hearing.
Therefore, the interaction or
communication with these people is major
difficulty for normal people. Therefore this
research developed the communication
interface between deaf-mute people and
normal people who are able to hear. For
this purpose MicrosoftKinect is used.
2. Paper name: Hand detecting and
positioning based on depth image of kinect
sensor.