Abstract—More than 62,000 Australians were reported
suffered from Traumatic Brain Injury (TBI), Spinal Cord
Injury (SCI) and Cerebrovascular Accident (CVA) or stroke in
2011. These injuries and accidents lead to physical disability
that yields in limitation for performing a person’s daily life
activities. To overcome such limitations, physical rehabilitation
is conducted which requires one-to-one attention that creates a
shortage in therapists and lead to high cost. In this paper, a
development of an effective augmented reality (AR) based
upper limb rehabilitation system with low cost is presented.
Our development aims to close the gap in shortage of
therapists, high health care cost of TBI, SCI and stroke. The
proposed system can be used at home as well as in
rehabilitation centers, units, and hospitals with minimum
therapist supervision. It consists of two modules: AR based
rehabilitation exercises module and real-time active muscle
module. The first module aims to increase the upper limb range
of motion via reaching exercises, and strengthen the associated
muscles. In second module, the patient’s EMG signals were
used as an input to monitor the muscle performance in real
time during training. Our development had tested with 10
healthy subjects and had demonstrated in Port Kembla
Rehabilitation Hospital.
I. INTRODUCTION
EUROTRAUMA such as Traumatic Brain Injury
(TBI), Spinal Cord Injury (SCI) or Cerebrovascular
Accident (CVA) or stroke is the main reason of physical
disability. It reported that 2,493 cases of TBI, 362 cases of
SCI and 60,000 stroke cases were occurred in 2011[1]. The
lifetime costs of TBI and SCI were estimated to be $10.5
billion and the cost of stroke has reported around 2.14 billion
per year in Australia according to WAIMR[1]. People who
suffer from TBI, SCI or stroke are faced with loss of control
over one side of the body generally. Thus, patients cannot
perform the daily live activities by themselves and this
impact them and their families’ quality of life deeply.
However, the studies had proven that performing of
repetitive tasks and task-orientated activities can improve
this type of motor impairment[2]. Hence, a lot of upper limb
rehabilitation systems had researched and developed for
restoration of lost functions. Such developments include
robotic approach (end-effector based [3, 4] and exoskeleton
based [5-7]), virtual reality (VR) based approach and
augmented reality (AR) based approach. Generally, robotic
systems aim to train for severe impairments and classified as
expensive assistive device while VR and AR based systems
aim for minor impairment or later stage of rehabilitation
training at low cost. The latter approaches provide with
Yee Mon Aung and Adel Al-Jumaily are with School of Electrical,
Mechanical and Mechatronic Systems, University of Technology Sydney,
Australia, 15 Broadway, Ultimo, NSW 2007
(yee.m.aung@student.uts.edu.au; adel.al.jumaily@uts.edu.au)).
better encouragement and motivation as these systems
employ game based exercise as a training platform. Some
researchers developed the combination of robotic and VR
based approach as in [8]. Research studies had confirmed
that the embedded of VR in rehabilitation system provides
positive results [9, 10]which reflect on several developments
[11, 12]. Stand-alone VR based rehabilitation system
integrated with biofeedback system also can be found in
[13]. Although VR based developments have proven with
positive results, additional attachment of tracking device to
the patient, their bulkiness and total immersive in virtual
world are inconvenient and dangerous for patients especially
if the patient is a child. Therefore, Augmented Reality (AR)
based rehabilitation exercises have been developed for better
and safer interactive environment. Augmented reality is the
combination of real world and virtual world that enhance the
user perception of reality. The user can view the computer
generated virtual environment that is overlaid on top of real
environment. As far as AR based rehabilitation system is
concerned, J. W. Burke et al. [14, 15] have developed
several exercises for upper-limb stroke patients. His
development tracks the marker that is a defined color object
to interact with virtual display on the display screen. His
development aimed to obtain back the patient’s motor
functions such as grasping, reaching, lifting, releasing and
cognitive skills. Another AR based upper limb rehabilitation
exercise is AR-REHAB. It was developed by Atif Alamri et
al. [16] for post stork patient rehabilitation. The developed
system was aimed to improve the patient’s arm reaching and
hand grasping ability.AR drink, AR dance and AR fold were
developed to improve the coordination of stroke patients in
[17]. The system was developed to train the patients’ upper
limb for daily life activities such as drinking, dancing and
folding via virtual objects. Dunne et al. [18]invented the
rehabilitation system with multi-touch display for the
children with Cerebral Palsy (CP). One of the main features
of this system was tracking the trunk position of patient and
prevent from compensatory movement. The researchers in
[19] developed two augmented environments (AE) for
paediatric rehabilitation to improve the motor control via
music playing AE and topographical orientation training to
relearn the community mobility skills through decision
making in AE. Another AR based rehabilitation musical
system was developed in[20]. It was developed for children
with CP to rehabilitate the arm movement via computer
assisted music therapy. The rehabilitation purpose of this
intervention is relearning cognitive, motor, psychological,
social activities skill. AR based hand rehabilitation system
was invented and reported in [21]. In this development,
virtual piano as a hand rehabilitation therapy with self-
designed data glove that detect the flexing movements of
AR based Upper Limb Rehabilitation System
Yee Mon Aung, Student Member, IEEE and Adel Al-Jumaily, Member, IEEE
N
The Fourth IEEE RAS/EMBS International Conference
on Biomedical Robotics and Biomechatronics
Roma, Italy. June 24-27, 2012
978-1-4577-1198-5/12/$26.00 ©2012 IEEE 213