Objective: To examine the importance of platform
motion to the transfer of performance in motion simu-
lators.
Background: The importance of platform motion
in simulators for pilot training is strongly debated. We
hypothesized that the type of motion (e.g., disturbance)
contributes significantly to performance differences.
Methods: Participants used a joystick to perform a
target tracking task in a pod on top of a MOOG Stew-
art motion platform. Five conditions compared training
without motion, with correlated motion, with distur-
bance motion, with disturbance motion isolated to the
visual display, and with both correlated and disturbance
motion. The test condition involved the full motion
model with both correlated and disturbance motion.
We analyzed speed and accuracy across training and
test as well as strategic differences in joystick control.
Results: Training with disturbance cues produced
critical behavioral differences compared to training
without disturbance; motion itself was less important.
Conclusion: Incorporation of disturbance cues
is a potentially important source of variance between
studies that do or do not show a benefit of motion
platforms in the transfer of performance in simulators.
Application: Potential applications of this research
include the assessment of the importance of motion
platforms in flight simulators, with a focus on the effi-
cacy of incorporating disturbance cues during training.
Keywords: self-motion, learning, transfer of training,
practice, attention
INTRODUCTION
The use of flight simulators has become an
increasingly common aspect of pilot training
over the past few decades because trainees can
accumulate experience flying without risk of
human injury and vehicular loss. Self-motion
cues provided by expensive motion platforms
are often key components of these simulated
environments, and simulator designers tend to
focus on realism and technical advances over
examination of which specific factors support
learning (Bowen, Oakley, & Barnett, 2006;
Roessingh, 2005; Salas, Bowers, & Rhodenizer,
1998). However, the advantage (if any) to add-
ing full-body motion to these training sessions is
still unclear (Bürki-Cohen, Sparko, & Bellman,
2011; Caro, 1979; McCauley, 2006; Valverde,
1973). In motion simulators, two types of
motion are presented: motion that is correlated
with pilot maneuvering (correlated motion) and
motion that is related to environmental changes
(disturbance motion due to wind shears, turbu-
lence, or engine failure). Both sources of motion
can provide feedback that is then used to adjust
flight control. Here we are interested in whether
disturbance motion in particular improves per-
formance relative to correlated motion and/or
no motion.
Empirical evidence to support the claim that
motion platform simulators are superior to non-
motion platform simulators is mixed. Some
studies have shown that self-motion is a critical
component during training (Lee & Bussolari,
1989; McDaniel, Scott, & Browning, 1983;
Proctor, Bauer, & Lucario, 2007; Van der Pal,
1999), and Johnston and Catano (2013) found
that performance in a motion simulator pre-
dicted later success in pilot training. However,
other studies have found self-motion to be less
important (Jacobs & Roscoe, 1975; Koonce,
1979; Woodruff, Smith, Fuller, & Weyer, 1976).
639776HFS XX X 10.1177/0018720816639776Human FactorsTraining Transfer and Self-Motion
Address correspondence to Judith M. Shedden, Associate
Professor, Psychology, Neuroscience & Behaviour, McMaster
University, 1280 Main Street West, Hamilton, ON, L8S 4K1,
Canada; e-mail: judith.shedden@gmail.com.
The Effectiveness of Simulator Motion in the
Transfer of Performance on a Tracking Task Is
Influenced by Vision and Motion Disturbance Cues
John G. Grundy, Stefan Nazar, Shannon O’Malley, Martin v. Mohrenshildt,
and Judith M. Shedden, McMaster University, Hamilton, ON, Canada
HUMAN FACTORS
Vol. 58, No. 4, June 2016, pp. 546–559
DOI: 10.1177/0018720816639776
Copyright © 2016, Human Factors and Ergonomics Society.