Total Reaction Time Performance of Individuals with Autism after a
Virtual Reality Task
Dafne Herrero
1*
, Tânia Brusque Crocetta
2
, Thais Massetti
3
, Íbis Ariana Pena de Moraes
1
, Isabela Lopes Trevizan
3
, Regiani Guarnieri
2
, Gilda Pena de
Rezende
4
, Karina Ponce Villaça
5
and Carlos Bandeira de Mello Monteiro
2,3
1
FSP University of São Paulo, São Paulo, SP, Brazil
2
Department of Morphology and Physiology – Faculty of Medicine of ABC – Santo André, SP, Brazil
3
Post-graduate Program in Rehabilitation Sciences - Faculty of Medicine - University of São Paulo, São Paulo, SP, Brazil
4
GAPI Special Education in São Bernardo do Campo, São Paulo, Brazil
5
School of Arts, Sciences and Humanities – EACH - University of São Paulo, São Paulo, SP, Brazil
*Corresponding author: Dafne Herrero, FSP University of São Paulo São Paulo, SP, Brazil, Tel: 2162002216; E-mail: dafneh@uol.com.br
Received date: Aug 04, 2015; Accepted date: Dec 08, 2015; Published date: Dec 15, 2015
Copyright: © 2015 Herreo D, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted
use, distribution, and reproduction in any medium, provided the original author and source are credited
Abstract
Evidence suggests that people with autism perform simple reaction time (RT) tasks differently than typically
developing (TD) individuals. The current study examines this possibility by investigating the simple total reaction
time (TRT) performance and examined effects of practice on a virtual reality motor task (VRMT) in participants with
autism. Twenty-seven participants diagnosed with autism spectrum disorder (ASD) and twenty-seven TD
participants completed a TRT test alternated with a VRMT. Significant increases in TRT measures were found post-
practice with the VRMT only in the female autistic group. These findings suggest that the VRMT is a promising tool
for improving visual RT functioning in autistic individuals.
Keywords: Autistic disorder; Reaction time; Developmental
Disorder; Virtual Reality
Introduction
Autistic disorder is characterized by signs of sensory processing
difculties that may include over- or under-sensitivity to certain
sensory experiences, abnormally high or low activity levels, poorly
organized behavior, poor coordination and motor learning, or delays
in language development or academic progress despite adequate
intelligence [1].
Atypical movements in speed, coordination, posture, and gait have
been observed across Autism Spectrum Disorder (ASD). Moreover, it
is unclear whether atypical movements are uniformly distributed
across the entire spectrum, and how the recently introduced clinical
DSM-5 specifcs of intelligence, associated conditions, language level,
and severity are related to motor performance [2].
Children with autism ofen have difculty performing skilled
movements [3] and exhibit a host of motor disorders including poor
coordination, defcient tool use and delayed learning of complex motor
skills [4].
Considering the consistent clinical reports of impaired motor
functioning in autism, motor examination may provide a window into
the underlying neurobiological substrate of the disorder. Motor signs
may serve as markers for defcits in parallel or neighboring brain
systems that are important for control of socialization and
communication. Measures of motor function tend to be more overtly
observable than measures of more complex social and behavioral
systems [3].
In a recent update of ASDs, the results indicate that co-morbidity
is not exceptional, stressing the importance of assessing motor skills in
children with ASD, because the lack of correct and complete diagnoses
may negatively infuence the choice of appropriate care. Te early
assessment of motor problems might have a positive infuence on the
psychological development of individuals with ASD, and if the motor
weaknesses are taken into account, diferent interventions and
treatments may be considered to address the problems [5].
Given the difculties that this population may have, it is important
to develop intervention strategies, facilitating daily life activities of
individuals with autism. We suggest that virtual reality (VR) is a
promising avenue for this population. VR is a new technology that
allows users to interact with a scene in three dimensions generated by a
computer during the execution of a certain task, providing increased
visual, sensory, and auditory feedback [6].
With technological advances, several studies of its use have emerged,
with many issues to be studied. Given this information, we question:
does a workout in a virtual environment (virtual reality motor task
(VRMT)) improve aspects, such as reaction time (RT), in this
population?
In this context, RT is as a simple measure that contributes to the
understanding of organizing, planning and preparing the performance
of motor skills [7]. In addition, RT forms the basis of many cognitive
tasks, abilities, and processes, and given that individuals with ASD do
not always show evidence of information processing impairments on
some processes that involve RT, further investigation of the role RT
plays in individuals with ASD seems important [8].
Studies of children with autism reveal anomalous patterns of motor
learning and impaired execution of skilled motor gestures. Tese
fndings robustly correlate with measures of social and communicative
function, suggesting that anomalous action model formation may
contribute to the impaired development of social and communicative
(as well as motor) capacity in autism [9].
Herreo D, et al., IJN an open access journal 2015, 2:5
DOI: 10.4172/2376-0281.1000189
Research Article Open Access
IJN an open access journal
ISSN:2376-0281 IJN an open access journal
Volume 2 • Issue 5 • 189
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ISSN: 2376-0281
International
Journal of Neurorehabilitation