Journal Pre-proof Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis Christopher G. Thompson, Sam von Gillern PII: S1747-938X(19)30215-5 DOI: https://doi.org/10.1016/j.edurev.2020.100332 Reference: EDUREV 100332 To appear in: Educational Research Review Received Date: 10 May 2019 Revised Date: 29 January 2020 Accepted Date: 3 April 2020 Please cite this article as: Thompson, C.G., von Gillern, S., Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis, Educational Research Review (2020), doi: https://doi.org/10.1016/j.edurev.2020.100332. This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will undergo additional copyediting, typesetting and review before it is published in its final form, but we are providing this version to give early visibility of the article. Please note that, during the production process, errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. © 2020 Published by Elsevier Ltd.