Proccedings of the Second Workshop on Technology Enhanced Learning Environments for Blended Education, October 5–6, 2021, Foggia,
Italy
EMAIL: annaleda.mazzucato@gmail.com (A. 1); j.drgas@amu.edu.pl (A. 2).
ORCID: 0000-0002-6492-3942 (A. 1); 0000-0002-8133-9190 (A. 2).
© 2021 Copyright for this paper by its authors.
Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
CEUR Workshop Proceedings (CEUR-WS.org)
Develop OERs for Technology Enhanced Learning
Annaleda Mazzucato
a
, Joanna Kic-Drgas
b
a
University of Naples Federico II, 80133 Napoli, Italy
b
Adam Mickiewicz University, 61-874 Poznań, Poland
Abstract
The paper explores the opportunities offered by the integration of OERs design and
development in blended learning models. The approach proposed is based on the concept that
OERs co-creation process can be itself part of a leaning path that allow learners to drive and
design their own learning. In the context of blended learning, combining online digital media
as well as the traditional classroom methods, situational affordances are distributed across a
network of learning objects (smart) storing a variety of digital contents. Learning takes place
when learners collaboratively and creatively generate new contents connections developing
new knowledge artefacts. This process activates serf regulated, personalized, collaborative,
reflective and situational learning strategies as learners construct knowledge against peer’
understandings; negotiating meanings anchored to real word scenarios. The reflection
proposed moves from the experience conducted in the framework of the European funded
project EULALIA “Enhancing University Language courses with an App powered by game-
based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education”.
Keywords
Open Educational Resources, OERs, Blended Learning, Learning Objects, Personalised
Learning, Self-regulated Learning.
1. Introduction
Blended learning models provides the opportunity to develop learning paths combining online
digital media as well as the traditional classroom methods [1]. Technology integration enhances
learners’ engagement to control and design their learning to meet their goals [2]. The goal-setting of
personalized learning emphasized self-regulated and self-determined learning [3, 4]. Personalization is
“a fundamentally different mode of learning as the learner drives their own learning, actively
participating and designing their learning” [5]. Educational technology promotes personalized learning
by encouraging learners’ differentiated learning experiences [6] increasing their opportunities to
improve learning outcomes [7]. Personalized learning instruction allows students to use their time more
effectively, and promotes hands-on activities experience [8]. The use of online learning methods in
blended learning helps students in using learning materials as their preference. In this context, Open
Educational Resources (OERs) are becoming popular as types of reusable and adaptable educational
materials that are in the public domain or introduced with an open license [9], and offer opportunities
to develop participatory approaches to learning paths development. The workshops conducted in the
framework of the EULALIA project (Enhancing University Language courses with an App powered
by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher
education)1 are an example of OERs development methodology that reflects a collaborative and peer to
peer approach, where teachers guide the tasks and learners act as sense makers [10] [28]. In this
1
eulaliaproject.eu/