Geomorphology Classroom Practices
Using Augmented Reality
André Luiz Satoshi Kawamoto
1(
✉
)
and Maristela Denise Moresco Mezzomo
2
1
Computing Department, Federal University of Technology – Paraná,
Campo Mourão, PR, Brazil
kawamoto@utfpr.edu.br
2
Environmental Department, Federal University of Technology – Paraná,
Campo Mourão, PR, Brazil
mezzomo@utfpr.edu.br
Abstract. This article presents a set of classroom practices created for the disci‐
pline of Geomorphology that use an Augmented Reality installation known as
SARndbox. This set was developed respecting the characteristics and according
to a set of usability guidelines for applications that make use of Natural User
Interfaces (NUI). The characteristics of Natural Interfaces, as well as the usability
guidelines used in the development of these practices are presented.
Keywords: Augmented reality · Classroom practices · Natural user interfaces ·
Usability guidelines
1 Introduction
Augmented Reality (AR) applications aim to enhance the perception and effectiveness
of the user by providing additional visual information. The user stays aware about the
real world, but, ideally, is not able to distinguish between information coming from the
real or the virtual world [1].
The use of RA systems has been investigated since the early 1990s, and includes
medicine, production processes, aeronautics, robotics, entertainment, tourism,
marketing, social networking and education [2].
The Augmented Reality has also benefited from several technological advances that
have occurred in recent years, which have given rise to more natural and low-cost inter‐
faces and human-computer interaction devices. Among these devices, depth sensors
attract attention by implementing advanced interfaces in various Augmented Reality
applications, from advertising to serious games for physical rehabilitation [3–8].
The present work presents a set of classroom practices for Geomorphology based on
an Augmented Reality installation, known as SARndbox [9]. This set was developed
based on guidelines developed for systems that use Natural Interfaces, as well as the
pedagogical needs intrinsic to the teaching practices of the topics covered.
This paper is organized as follows: Sect. 2 presents some applications that use
Augmented Reality in Education; In Sect. 3 the concept and characteristics of Natural
User Interfaces; Sect. 4 presents the SARndbox, an installation used to support
© Springer International Publishing AG 2017
M. Antona and C. Stephanidis (Eds.): UAHCI 2017, Part II, LNCS 10278, pp. 155–166, 2017.
DOI: 10.1007/978-3-319-58703-5_12