Future Generation Computer Systems 29 (2013) 84–106
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Future Generation Computer Systems
journal homepage: www.elsevier.com/locate/fgcs
Mobile cloud computing: A survey
Niroshinie Fernando
*
, Seng W. Loke
*
, Wenny Rahayu
Department of Computer Science and Computer Engineering, La Trobe University, Australia
article info
Article history:
Received 31 August 2011
Received in revised form
22 May 2012
Accepted 30 May 2012
Available online 6 June 2012
Keywords:
Mobile cloud computing
Task offload
Pervasive networks
abstract
Despite increasing usage of mobile computing, exploiting its full potential is difficult due to its inherent
problems such as resource scarcity, frequent disconnections, and mobility. Mobile cloud computing
can address these problems by executing mobile applications on resource providers external to the
mobile device. In this paper, we provide an extensive survey of mobile cloud computing research, while
highlighting the specific concerns in mobile cloud computing. We present a taxonomy based on the key
issues in this area, and discuss the different approaches taken to tackle these issues. We conclude the
paper with a critical analysis of challenges that have not yet been fully met, and highlight directions for
future work.
© 2012 Elsevier B.V. All rights reserved.
1. Introduction
The increasing usage of mobile computing is evident by the
study by Juniper Research, which states that the consumer and
enterprise market for cloud-based mobile applications is expected
to rise to $9.5 billion by 2014 [1]. In recent years, applications
targeted at mobile devices have started becoming abundant
with applications in various categories such as entertainment,
health, games, business, social networking, travel and news. The
popularity of these are evident by browsing through mobile app
download centers such as Apple’s iTunes or Nokia’s Ovi suite.
The reason for this is that mobile computing is able to provide
a tool to the user when and where it is needed irrespective of
user movement, hence supporting location independence. Indeed,
‘mobility’ is one of the characteristics of a pervasive computing
environment where the user is able to continue his/her work
seamlessly regardless of his/her movement.
However, with mobility comes its inherent problems such as re-
source scarceness, finite energy and low connectivity as outlined
by Satyanarayanan in [2]. These pose the problem of executing
many useful programs that could aid the user and create a perva-
sive environment. According to Tim O’Reilly ‘the future belongs to
services that respond in real time to information provided either by
their users or by nonhuman sensors’ [3]. Real time applications are
just one type of mobile applications that demand high levels of re-
sponsiveness, that in turn, demand intensive computing resources.
*
Corresponding authors.
E-mail addresses: niro_ucsc@yahoo.com, tnfernando@students.latrobe.edu.au
(N. Fernando), s.loke@latrobe.edu.au (S.W. Loke), w.rahayu@latrobe.edu.au
(W. Rahayu).
Some mobile applications, such as location based social network-
ing, process and make use of the phone’s various sensor data. How-
ever, extensive use of sensors, such as obtaining a GPS reading, is
expensive in terms of energy and this limits the mobile phone in
providing the user a better service through its embedded sensors.
Furthermore, consider applications that require extensive process-
ing – image processing for video games, speech synthesis, natural
language processing, augmented reality, wearable computing—
all these demand high computational capacities thus restricting
the developers in implementing applications for mobile phones.
Considering the trends in mobile phone architecture and battery,
it is unlikely that these problems will be solved in the future. This
is, in fact, not merely a temporary technological deficiency but in-
trinsic to mobility [4], and a barrier that needs to be overcome in
order to realize the full potential of mobile computing.
In recent years, this problem has been addressed by researchers
though cloud computing. Cloud computing can be defined as the
aggregation of computing as a utility and software as a service [5]
where the applications are delivered as services over the Internet
and the hardware and systems software in data centers provide
those services [6]. Also called ‘on demand computing’, ‘utility
computing’ or ‘pay as you go computing’, the concept behind cloud
computing is to offload computation to remote resource providers.
The key strengths of cloud computing can be described in terms
of the services offered by cloud service providers: software as a
service (SaaS), platform as a service (PaaS), and infrastructure as
a service (IaaS) [7]. Extensive surveys on cloud computing such as
[6,5,8,7,9,10] can be found in the literature, and here we focus
on the potential of, and the challenges faced by mobile cloud
computing.
The concept of offloading data and computation in cloud
computing, is used to address the inherent problems in mobile
0167-739X/$ – see front matter © 2012 Elsevier B.V. All rights reserved.
doi:10.1016/j.future.2012.05.023