                        This paper describes a new tactile device which produces stress fields in 3D space. Combined with midair and/or 3D stereoscopic displays, this device provides highfidelity tactile feedback for interaction with visual objects. The principle is based on a nonlinear phenomenon of ultrasound; acoustic radiation pressure. The fabricated prototype device consists of 324 airborne ultrasound transducers, and the phase and intensity of each transducer are controlled individually. The total output force within the focal region is 1.6 gf. The spatial resolution is 20 mm. The prototype can produce sufficient vibrations up to 1 kHz. An interaction system including the prototype is also introduced which tracks user’s hand and provides suitable touch feeling. ! Tactile display, Airborne ultrasound, Acoustic radiation pressure  I.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism.Virtual Reality " ## There has been a wide interest in midair and/or 3D displays and such displays have been seen in many SF movies [1]. People in the movies see and manually interact with touch screens or virtual objects floating in front of them. Recently, novel technologies are developed to render images hovering in air without special glasses. FogScreen [2] and Heliodisplay [3] use a thin layer of fog as a projection screen. Holo [4] provides floating images from an LCD by utilizing a concave mirror. SeeReal Technologies is working on a realtime, computergenerated, and 3D holography [5] through the use of an eyetracking technology for reduction of calculation amount. Furthermore, by applying the camerabased and markerless hand tracking techniques demonstrated in Holovizio [6] or GrImage [7], we will be able to handle the projected images with our hands. Then, tactile feedback will be the next demand. If tactile feedback is provided additionally, the usability of the interaction systems will be highly improved. There are three types of conventional strategies for tactile feedback in free space. The first is attaching tactile devices on user’s fingers and/or palms. Employed devices are, for example, vibrotactile stimulators (CyberTouch [8]), motordriven belts (GhostGlove [9]), and pinarray units (SaLT [10]). In this strategy, the skin and the device are always in contact and that leads to undesired touch feelings. The second is controlling the position of tactile devices so that they contact with the skin only when tactile feedback is required. In the masterslave system shown in [11], the encountertype force feedback is realized by the exoskeleton   ×   !  master hand. The detailed tactile feedback for each finger is provided by the electrotactile display attached on the finger part of the master hand. The drawback of this strategy is that it requires bulky robot arms. The last is providing tactile feedback from a distance without any direct contact. For example, airjets are utilized in [12] to realize noncontact force feedback. Although airjet is effective for rough “force” feedback, its spatial and temporal properties are quite limited and it cannot provide detailed “tactile” feedback. We have proposed a method for producing tactile sensation with airborne ultrasound [13]. The method renders desired pressure pattern in free space by using wave field synthesis with high spatial and temporal resolution. Users can feel the pressure with their bare hands. In [13], the prototype consisting of 91 ultrasound transducers was introduced and the feasibility of the proposed method was discussed. It can move a focal point only along Z axis. In this paper, we show an upgraded version of the prototype consisting of 324 ultrasound transducers (Figure 1), which can move a focal point threedimensionally. The structure and performance of the device are described. An interaction system is also shown which tracks user’s hand and provides tactile feedback according to the hand’s position. $ # % #% #&% $’" &( Our method is based on a nonlinear phenomenon of ultrasound; acoustic radiation pressure. The acoustic radiation pressure P [Pa] is described as 2 2 ρc p α c I α αE P = = = (1) where E [J/m 3 ] is the energy density of the ultrasound, I [W/m 2 ] is the sound intensity, c [m/s] is the sound speed, p [Pa] is the RMS sound pressure of the ultrasound, and ρ [kg/m 3 ] is the density of the medium. α [] is a constant ranging from 1 to 2 depending on the reflection coefficient R [] at object surface; α ≡1+ R 2 . In case the object surface perfectly reflects the incident ultrasound, α = 2, LEAVE 0.5 INCH SPACE AT BOTTOM OF LEFT COLUMN ON FIRST PAGE FOR COPYRIGHT BLOCK Add.: Eng. Bldg. 6, 731, Hongo, Bunkyku, Tokyo, Japan Email: {star, iwa, shino}@alab.t.utoyo.ac.jp Third Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems Salt Lake City, UT, USA, March 18-20, 2009 978-1-4244-3858-7/09/$25.00 ©2009 IEEE 256