63 Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol.05 No.1 (2022) 63-75 http://ejournal.radenintan.ac.id/index.php/al-athfaal p-ISSN: 2622-5484 e-ISSN: 2622-5182 June 2022 Analysis of validity, practicality, and readability of islamic STEAM activity storybook for early childhood Yahya Azis 1 , Kartika Metafisika 2 , Frida Anggraeni Ayu Lestari 3 , Lisa Alistiana 4 , Ratna Pangastuti 5 1, 2, 3, 4, 5 Universitas Islam Negeri Sunan Ampel Surabaya, Indonesia kartikametafisika1@gmail.com Abstract Article Information Submitted April 20, 2022 Revised May 13, 2022 Accepted May 18, 2022 Keywords Storybook, STEAM, Validity. So far, separating science and religion has brought the world into chaos. In contrast, science and religion do not need to be a dichotomy because they can be integrated constructively to solve problems in human life. This study aims to analyze the validity, practicality, and readability of Islamic Science, Technology, Engineering, Art, and Mathematics (STEAM) Activities for Early Childhood (EC), which is part of design research. The research approach uses quantitative methods with a design that refers to the Plomp model. The results of the validity test show that the resulting product is very valid with improvements in standard and non-standard language, use of fonts, enlargement of font sizes, and improvements in Higher Order Thinking Skills (HOTS) questions. After going through the improvement of the prototype, readability, and practicality tests, the results were very good and suitable for use. The results and steps of this study can be used as a reference for other researchers who want to test the validity, practicality, and readability of reading product development for early childhood. In this STEAM Storybook product, more emphasis is placed on integrating Islamic content and activities with the Engineering Design Process. INTRODUCTION Pancasila student profile, which focuses on religious character, noble character, cooperation, independence, and critical and creative thinking skills, needs to be nurtured early (Fuadi et al., 2022; Rahayuningsih, 2021; Yuniarti et al., 2021). Learning Science, Technology, Engineering, and Mathematics (STEM) and Science, Technology, Engineering, Art, and Mathematics (STEAM) can encourage 21st-century skills because, in learning, students are expected to be able to solve problems collaboratively by utilizing five disciplines, namely Science, Technology, Engineering, Mathematics and the Arts (Gandi et al., 2019; Perignat & Katz-Buonincontro,2019 ; Taylor, 2016). However, the elements of the Pancasila Student Profile do not only focus on 21 st - century thinking skills but also the relationship between the individual and the relationship with God, namely belief in the one and only God. The United Nations (UN) summarizes the