Automated Acquisition and Real-time Rendering of Spatially
Varying Optical Material Behavior
Martin Ritz
Cultural Heritage Digitization
Fraunhofer IGD
martin.ritz@igd.fraunhofer.de
Pedro Santos
Cultural Heritage Digitization
Fraunhofer IGD
pedro.santos@igd.fraunhofer.de
Dieter Fellner
Fraunhofer IGD,
TU Darmstadt, TU Graz
dieter.fellner@gris.tu-darmstadt.de
Figure 1: 3D rendering: two measured ABTF materials for diferent virtual light directions (samples courtesy of Foster+Partners).
ABSTRACT
We created a fully automatic system for acquisition of spatially
varying optical material behavior of real object surfaces under a
hemisphere of individual incident light directions. The resulting
measured material model is fexibly applicable to arbitrary 3D model
geometries, can be photorealistically rendered and interacted with
in real-time and is not constrained to isotropic materials.
CCS CONCEPTS
· Computing methodologies → Refectance modeling; Tex-
turing; Physical simulation; Perception; Graphics fle formats;
KEYWORDS
ABTF, optical material behavior acquisition, texture synthesis
ACM Reference Format:
Martin Ritz, Pedro Santos, and Dieter Fellner. 2018. Automated Acquisition
and Real-time Rendering of Spatially Varying Optical Material Behavior. In
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For all other uses, contact the owner/author(s).
SIGGRAPH ’18 Posters, August 12-16, 2018, Vancouver, BC, Canada
© 2018 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-5817-0/18/08.
https://doi.org/10.1145/3230744.3230806
Proceedings of SIGGRAPH ’18 Posters. ACM, New York, NY, USA, 2 pages.
https://doi.org/10.1145/3230744.3230806
1 INTRODUCTION AND MOTIVATION
Photorealism in 3D rendering is continuously gaining more impor-
tance as it expands across diferent felds of applications, including
3D games industry and all areas where rapid prototyping is used
already in early design stages, such as in the automotive and textile
industry. But where do the specifcations come from that defne
realistic materials? Manual design of material models is one way,
having been applied for a long time and perfected to deliver quite
realistic material behaviors. The only way, however, to bring out
the physically correct light interaction behavior for each individ-
ual - or a mixture of diferent - materials on a surface, is actual
measurement under systematic illumination from a set of diferent
perspectives to reveal the actual optical reaction. One reason to
go this far is material behavior faithful to reality, and individual
rather than abstract classes of materials. Another reason is damage
assessment, e.g. for industrial quality control.
2 TECHNICAL APPROACH
We have developed such a measurement setup, and it is fully auto-
matic. There is a wide range of material models that can be physi-
cally acquired, ranging from BRDFs (Bi-directional Refectance Dis-
tribution Functions) to BTFs (Bi-directional Texturing Functions)