MATH DIDACTIC: JURNAL PENDIDIKAN MATEMATIKA Volume 4 Edisi Dies Natalis XXXII, halaman 287 – 295 Tersedia Daring pada http://jurnal.stkipbjm.ac.id/index.php/math PENGEMBANGAN PERANGKAT PEMBELAJARAN VISUAL THINKING DISERTAI AKTIVITAS QUICK ON THE DRAW PADA MATA KULIAH METODE NUMERIK DEVELOPMENT OF VISUAL THINKING MEDIA LEARNING AND QUICK ON THE DRAW ACTIVITIES ON THE NUMERICAL METHODS SUBJECT Septi Dariyatul Aini, Sri Irawati Prodi Pendidikan Matematika Universitas Madura, Prodi Pendidikan Matematika Universitas Madura septi_math@unira.ac.id, dira.irawati@gmail.com Abstrak: Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran mata kuliah metode numerik semester genap dengan pembelajaran visual thinking disertai aktivitas quick on the draw pada hasil belajar mahasiswa. Penelitian ini mengembangkan perangkat pembelajaran model ADDIE (Analysis; Design; Development; Implementation; Evaluation). Subjek penelitian ini adalah dosen dan mahasiswa kelas A semester IV Pendidikan Matematika Universitas Madura. Penelitian ini menghasilkan perangkat pembelajaran berupa RPM, LKM, dan THB. Dari hasil validasi ahli, skor observasi aktivitas dosen dan mahasiswa, tes hasil belajar, dan angket respon mahasiswa menunjukkan bahwa RPM, LKM, dan THB adalah valid, praktis, dan efektif. Dinyatakan valid karena koefisien validitas RPM, LKM, dan THB memiliki nilai rata-rata 3,79. Praktis karena rata-rata skor aktivitas dosen dan mahasiswa berturut-turut sebesar 3,78 (sangat baik) dan 3,38 (baik). Efektif karena respon mahasiswa 84,76% (positif); dan hasil tes sebesar 85,71% (tuntas secara klasikal). Kata Kunci: Perangkat pembelajaran, visual thinking, quick on the draw, metode numerik Abstract: This research aimed to develop media learning for even numerical semester subjects with visual thinking learning accompanied by quick on the draw activities on student learning outcomes. It developed media learning using the ADDIE model (Analysis; Design; Development; Implementation; Evaluation) models. The subjects of this study were lecturers and students of class A in the fourth semester of Mathematics Education at Madura University. This study produced media learning in the form of RPM, LKM, and THB. From the results of expert validation, scores of observations of lecturer and student activities, learning outcomes tests, and student response questionnaires indicate that RPM, LKM, and THB are valid, practical, and effective. Valid because the coefficient of validity of RPM, LKM, and THB has an average value of 3,79. Practical because the average score of lecturer and student activity was 3,78 (very good) and 3,38 (good) respectively. And effective because the student response is 84,76% (positive); and the test results amounted to 85,71% (completed classically). Keywords: learning kits, visual thinking, quick on the draw, numerical methods Cara Sitasi: Aini, S.D., & Irawati, S. (2018). Pengembangan perangkat pembelajaran visual thinking disertai aktivitas quick on the draw pada mata kuliah metode numerik. Math Didactic: Jurnal Pendidikan Matematika, 4 Edisi Dies Natalis XXXII, 287-296. Math Didactic: Jurnal Pendidikan Matematika p-ISSN 2442-3041; e-ISSN 2579-3977 Vol. 4 Edisi Dies Natalis XXXII 2018 Septi Dariyatul Aini, Sri Irawati 287