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Consciousness and Cognition
journal homepage: www.elsevier.com/locate/concog
Influence of cognitive stance and physical perspective on subjective
and autonomic reactivity to observed pain and pleasure: An
immersive virtual reality study
M. Fusaro
a,c,
⁎
,1
, G. Tieri
a,c,1
, S.M. Aglioti
a,b,
⁎
a
Fondazione Santa Lucia, IRCCS, Rome, Italy
b
SCNLab, Department of Psychology, University of Rome “La Sapienza”, Rome, Italy
c
Unitelma Sapienza, Rome, Italy
ARTICLE INFO
Keywords:
Empathy
Vicarious Pain
Pleasant touch
Feeling of Ownership
Immersive Virtual Reality
Cognitive and physical perspective-taking
ABSTRACT
Observing others’ pain may induce a reaction called personal distress that may be influenced by
top-down (imagine self or other in pain, i.e., self- vs other-oriented stance) and bottom-up
(physical perspective of those who suffer, i.e., first vs third person perspective- 1PP vs 3PP)
processes. The different contributions of these processes have not been teased apart. By capita-
lizing on the power of Immersive Virtual Reality, we explored how behavioural (subjective
ratings) and physiological reactivity (skin conductance reactivity, SCR) to pain and pleasure
delivered to an avatar was influenced by Cognitive stance and Physical perspective. Taking an
Other-Oriented stance leads to attributing higher congruent valence (i.e. pain rated as unpleasant
and pleasure as pleasant) and intensity to the stimuli and induces reduced SCR. Ownership over
the virtual limb was maximal in 1PP where physiological reactivity to the stimuli was compar-
able. Our results highlight different components underpinning reactivity to pain and pleasure.
1. Introduction
The inter-individual sharing of emotions, feelings and beliefs characterize human social interactions, a condition that is con-
stitutive of empathy. This multidimensional construct includes a variety of components ranging from the automatic and involuntary
reactivity that occurs on the self when we see others (e.g. sensorimotor contagion) to the other-oriented stance that allows us to
understand others through cognition (e.g. perspective-taking) (Davis, 1980; Decety & Jackson, 2004). Studies on empathy for pain
indicate that people who see or imagine others in pain tend to empathically share what others feel at both behavioral and neural
levels (Betti and Aglioti, 2016; Lamm, Decety, & Singer, 2011). Contrary to empathic concern (which maintains a clear self-other
distinction), sensorimotor contagion is likely to (1) increase the personal distress in the observer (e.g. when witnessing painful stimuli
being delivered to others) (Batson et al., 1997) and (2) lead to ego-centered reactivity. In contrast, perspective-taking, i.e. the
mechanism that allows one to project self upon another individual (Davis, 1980), may allow one to take a distinct stance and
https://doi.org/10.1016/j.concog.2018.11.010
Received 7 August 2018; Received in revised form 9 November 2018; Accepted 27 November 2018
Abbreviations: 1PP, first-Person Perspective; 3PP, third-Person Perspective; HMD, Head Mounted Display; IVR, Immersive Virtual Reality; SCR,
Skin Conductance Response; FO, Feeling of Ownership; IRI, Interpersonal Reactivity Index; EPS, Empathy for Pain Scale; STQ, Social Touch
Questionnaire
⁎
Corresponding authors at: Department of Psychology, University of Rome “La Sapienza”, Via dei Marsi, 00185 Rome, Italy and Fondazione Santa
Lucia, Via Ardeatina 306, Rome, Italy.
E-mail addresses: martina.fusaro@uniroma1.it (M. Fusaro), salvatoremaria.aglioti@uniroma1.it (S.M. Aglioti).
1
These authors contributed equally to this work.
Consciousness and Cognition 67 (2019) 86–97
1053-8100/ © 2018 Elsevier Inc. All rights reserved.
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