Research Article
Promotional games: Trick or treat?
☆
Donnel A. Briley
a ,
⁎
, Shai Danziger
b
, En Li
c
a
University of Sydney Business School, Abercrombie Building (H70), Sydney, NSW 2006, Australia
b
Coller School of Management, Tel-Aviv University, Ramat Aviv 69978, Israel
c
School of Business and Law, Central Queensland University, QLD 4701, Australia
Received 21 March 2015; received in revised form 6 July 2017; accepted 15 July 2017
Available online xxxx
Accepted by Amna Kirmani, Editor; Associate Editor, Ashwani Monga
Abstract
Some marketers use game settings to offer deals. Though research has studied the conditions under which consumers engage in such games
(Jiang, Cho, & Adaval, 2009; Yan & Muthukrishnan, 2014), we know little about how they respond to deal offers won through the gaming process.
We hypothesize that when faced with deal offers from games, such as scratch cards or trivia quizzes, consumers who are high (vs. low) in choice
freedom needs often feel reactance and reject the offer. We find converging evidence for this prediction in both controlled experiments (studies 1
and 3) and in a field study (study 2), when using ethnic backgrounds as a proxy for participants' choice freedom needs (study 1), when directly
measuring these needs (study 2) and when manipulating beliefs about the importance of free choice (study 3).
© 2017 Society for Consumer Psychology. Published by Elsevier Inc. All rights reserved.
Keywords: Choice freedom; Promotional games; Reactance
Marketers frequently use promotions in which consumers
can win deals by playing a game. For example, McDonald's
offers customers deals and gifts through scratch cards given
away in restaurants around the world (Ramarques, 2013).
Promotional campaigns based on game settings are used widely
and account for over $1.8 billion in annual marketing
expenditures (Smith, 2009). But are these expenditures actually
improving deal conversion? It is important to raise this question
because some promotion and appeal tactics popular with
marketers have been shown to backfire. For example, brand
purchase likelihood is hurt by promotions that offer consumers
gifts they don't need (e.g., Pillsbury collector plate deal,
Simonson, Carmon, & O'Curry, 1994). Explicit identity
appeals can also hurt purchase likelihood, by dictating
consumers' identity expression and inadvertently impeding
personal agency (e.g., “If you call yourself a sports fan, you
gotta have DirecTV!” Bhattacharjee, Berger, & Menon, 2014).
Also, brand slogans that implicitly encourage certain behaviors
can prompt consumers to do the opposite, because of an
automatic resistance to the persuasive influence of these
slogans (e.g., Walmart: “Save money. Live better.” Laran,
Dalton, & Andrade, 2011).
Research revealing tactics that backfire has often attributed
these effects to consumers' need to reassert their own autonomy
when they sense an influence attempt and feel reactance
(Brehm, 1966; Kivetz, 2005). This pattern of reactions could
occur when consumers encounter games in a marketing
context, because they might feel these games are meant to
cajole them into buying. Previous research examining con-
sumers' responses to promotional games has not addressed this
important area. These previous studies have focused on
consumers' evaluations of and decisions to play games
(Ailawadi, Gedenk, Langer, Ma, & Neslin, 2014; Jiang, Cho,
& Adaval, 2009; Kamleitner, Mandel, & Dhami, 2011; Yan &
☆ This work was supported by a grant from the University of Sydney Business
School (M3PILOTRS).
⁎
Corresponding author.
E-mail addresses: donnel.briley@sydney.edu.au (D.A. Briley),
shaid@tau.ac.il (S. Danziger), e.li@cqu.edu.au (E. Li).
http://dx.doi.org/10.1016/j.jcps.2017.07.002
1057-7408© 2017 Society for Consumer Psychology. Published by Elsevier Inc. All rights reserved.
Please cite this article as: Briley, D.A., et al., Promotional games: Trick or treat?, Journal of Consumer Psychology (2017), http://dx.doi.org/10.1016/j.jcps.2017.07.002
Available online at www.sciencedirect.com
ScienceDirect
Journal of Consumer Psychology xx, x (2017) xxx – xxx
JCPS-00587; No. of pages: 13; 4C: