review
essay
British Game Studies? An Extended Review
of Two New Publications
David Surman
Jon Dovey and Helen W. Kennedy, Game Cultures: Computer Games
as New Media. Maidenhead: Open University Press, 2006. 171 pp.
ISBN 0–355–21357-X
Geoff King and Tanya Krzywinska, Tomb Raiders and Space Invaders:
Videogame Forms and Contexts. London: I.B. Taurus, 2006. 264 pp.
ISBN 1–85043–814–5
From animation to games
Until relatively recently, games have not been taken seriously as
cultural artefacts, and this has impacted on the perceived legitimacy
of committed research into their culture, form and development.
Cracks in the edifice of distinctions between high and low culture have
meant a variety of scholarly work has emerged, in the past decade in
particular, around the discordant mix of pop-cultural forms that
circulate in mass-mediatized society. As the readers of periodicals like
animation: an interdisciplinary journal will recognize, those
championing the specificity of animation have carved out a suitably
eccentric and fractious space from within the established research
fields of film, media and cultural studies. Importantly, research is not
limited to those dominant fields; issues of animation arising in medical,
scientific and technical contexts offer profound insights into anima-
tion (for example, Mori, 1970). This diversity of applications gives
research into ‘ubiquitous’ media such as animation and games its
defining interdisciplinarity.
animation: an interdisciplinary journal (http://anm.sagepub.com)
Copyright © 2007 SAGE (London, Los Angeles, New Delhi and Singapore)
Vol 2(2): 273–282 [1746-8477(200707)]10.1177/1746847707078284
273-282 078284 Surman (HO) 21/8/07 12:27 Page 273