J.M. Cueva Lovelle et al. (Eds.): ICWE 2003, LNCS 2722, pp. 98–107, 2003.
© Springer-Verlag Berlin Heidelberg 2003
Planning: An Intermediate Solution to the Problems in
Design
J. Bravo, M. Ortega, M.A. Redondo, and C. Bravo
Castilla-La Mancha University, Paseo de la Universidad, 4
10071 – Ciudad Real - Spain
{Jose.Bravo,Manuel.Ortega,Miguel.Redondo,
Crescencio.Bravo}@uclm.es
Abstract. A great variety of simulation environments aim at supporting
education through a modelling process. However, there are certain problems
associated to modelling environments. We intend to build the solution model to
every problem through plans based on intermediate languages outlined by the
students. These learner plans are abstract solutions to the design problems. Our
proposal consists in a tool, Plan Editor, to help the students design a domotic
environment, following the intermediate language approach as a first step in the
resolution of the problem. In the end, the student will be able to more efficiently
simulate the plan proposed.
1 Introduction
A great variety of simulation environments aim at supporting education. There are
obviously multiple advantages in them. But there is not an evident conclusion on their
effectiveness since, while some authors show its excellences [20] [10], others do not
believe in it [7][17]. However, everybody agrees that these environments motivate the
learner [1], since the achievement of the goals produces their satisfaction [5] and the
knowledge adquired through the simulation is more intuitive and efficient [2].
Simulation environments can be used to promote discovery learning. The concepts
of exploration and discovery greatly motivate the learner who has the initiative.
However, they bear the responsibility in the learning process [8]. Here, the teacher is
just an adviser in those situations in which the learners doubt about their own
performance [16].
There are certain problems associated to discovery environments. To mention
some, we can start with the incorrect execution of the exploratory processes of
learning. De Jong finds out that only 50% of the processes by discovery are fulfilled
in an efficient way. Another problem is the incorrect relation between hypothesis and
experiments [13]. Wason [22] demonstrated by means of a series of experiments that
students do not often follow logical thought. Finally another problem we found in this
type of environments is that the students’ knowledge of the model is not precise
enough. Besides, the degree of freedom in knowledge acquisition in this kind of
learning does not suggest any ordered mechanism or guidelines that the students must
follow. So, responsibility together with freedom of action can, in some cases, frustrate
the learner, preventing the training goals from being successfully achieved.