How to Cite:
Rahim, F. A., Dehham, S. H., & Hassan, A. A. N. (2022). Teachers’ perceptions towards
video – game-based teaching technique on the acquisition of intermediate school students’
vocabularies. International Journal of Health Sciences, 6(S8), 531–539.
https://doi.org/10.53730/ijhs.v6nS8.11526
International Journal of Health Sciences ISSN 2550-6978 E-ISSN 2550-696X © 2022.
Manuscript submitted: 9 April 2022, Manuscript revised: 18 June 2022, Accepted for publication: 27 July 2022
531
Teachers' perceptions towards video – game-
based teaching technique on the acquisition of
intermediate school students' vocabularies
Fatima Abdul Rahim
College of Basic Education, University of Babylon, Iraq
Corresponding author email: fatimaabdulraheema@gmail.com
Sabeeha Hamza Dehham
College of Basic Education, University of Babylon, Iraq
Email: sabeehadehham66@gmail.com
Abd Ali Nayeef Hassan
College of Basic Education, University of Babylon, Iraq
Email: abdalinayhf@yahoo.com
Abstract---The main goal of the current study is to investigate the
impact of using educational video games strategy on the vocabulary
acquisition performance in learning the English language from
teachers' and students’ points of view. the researcher follows a
qualitative method in his research. A questionnaire is developed to be
the main tool for collecting data. The researcher uses the Statistical
Analysis System- (SAS) to analyze the data. the researcher uses
different statistical tools the researcher uses the Statistical Analysis
System- (SAS) to analyze the data and to achieve the aims of the
study. The researcher chooses the schools randomly as a sample for
the study in Babylon province. After analyzing the data, the
researcher concludes that using educational video games strategy is a
very efficient way of teaching English vocabulary to EFL students. It
improves the learners' vocabulary. It adds fun to lessons by using
technologies and creates a good environment for students that
increase their motivation for learning.
Keywords---perceptions, video – game-based teaching, technique,
acquisition intermediate school students, vocabularies.