How to Cite: Rahim, F. A., Dehham, S. H., & Hassan, A. A. N. (2022). Teachers’ perceptions towards video game-based teaching technique on the acquisition of intermediate school students’ vocabularies. International Journal of Health Sciences, 6(S8), 531539. https://doi.org/10.53730/ijhs.v6nS8.11526 International Journal of Health Sciences ISSN 2550-6978 E-ISSN 2550-696X © 2022. Manuscript submitted: 9 April 2022, Manuscript revised: 18 June 2022, Accepted for publication: 27 July 2022 531 Teachers' perceptions towards video game- based teaching technique on the acquisition of intermediate school students' vocabularies Fatima Abdul Rahim College of Basic Education, University of Babylon, Iraq Corresponding author email: fatimaabdulraheema@gmail.com Sabeeha Hamza Dehham College of Basic Education, University of Babylon, Iraq Email: sabeehadehham66@gmail.com Abd Ali Nayeef Hassan College of Basic Education, University of Babylon, Iraq Email: abdalinayhf@yahoo.com Abstract---The main goal of the current study is to investigate the impact of using educational video games strategy on the vocabulary acquisition performance in learning the English language from teachers' and students’ points of view. the researcher follows a qualitative method in his research. A questionnaire is developed to be the main tool for collecting data. The researcher uses the Statistical Analysis System- (SAS) to analyze the data. the researcher uses different statistical tools the researcher uses the Statistical Analysis System- (SAS) to analyze the data and to achieve the aims of the study. The researcher chooses the schools randomly as a sample for the study in Babylon province. After analyzing the data, the researcher concludes that using educational video games strategy is a very efficient way of teaching English vocabulary to EFL students. It improves the learners' vocabulary. It adds fun to lessons by using technologies and creates a good environment for students that increase their motivation for learning. Keywords---perceptions, video game-based teaching, technique, acquisition intermediate school students, vocabularies.