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ORIGINAL INVESTIGATION
International Journal of Sports Physiology and Performance, 2013, 8, 312-318
© 2013 Human Kinetics, Inc.
Montgomery is with St Kilda Football Club, St Kilda, VIC,
Australia. Hopkins is with Sport and Recreation, Auckland
University of Technology, Auckland, New Zealand.
The Effects of Game and Training Loads on Perceptual
Responses of Muscle Soreness in Australian Football
Paul G. Montgomery and Will G. Hopkins
Australian Football is an intense team sport played over ~120 min on a weekly basis. To determine the effects
of game and training load on muscle soreness and the time frame of soreness dissipation, 64 elite Australian
Football players (age 23.8 ± 1.8 y, height 183.9 ± 3.8 cm, weight 83.2 ± 5.0 kg; mean ± SD) recorded percep-
tions of muscle soreness, game intensity, and training intensity on scales of 1–10 on most mornings for up to
3 competition seasons. Playing and training times were also recorded in minutes. Data were analyzed with a
mixed linear model, and magnitudes of effects on soreness were evaluated by standardization. All effects had
acceptably low uncertainty. Game and training-session loads were 790 ± 182 and 229 ± 98 intensity-minutes
(mean ± SD), respectively. General muscle soreness was 4.6 ± 1.1 units on d 1 postgame and fell to 1.9 ± 1.0
by d 6. There was a small increase in general muscle soreness (0.22 ± 0.07–0.50 ± 0.13 units) in the 3 d after
high-load games relative to low-load games. Other soreness responses showed similar timelines and magni-
tudes of change. Training sessions made only small contributions to soreness over the 3 d after each session.
Practitioners should be aware of these responses when planning weekly training and recovery programs, as it
appears that game-related soreness dissipates after 3 d regardless of game load and increased training loads
in the following week produce only small increases in soreness.
Keywords: DOMS, monitoring, player management
Paramount in the management of team-sport ath-
letes is the understanding of competition demands and
how players respond to and recover from these demands
in preparation for the subsequent week’s training and
competition. Indeed, the next competition for some team
sports may be within 2 to 4 days, contributing to the
overall demands and limiting the opportunity for optimal
recovery and regeneration.
Australian Football is an intense team sport compris-
ing long periods of steady running combined with inter-
mittent bouts of high-intensity running and impact trauma
from opponents and ground contact. Game demands have
been described
1
and reviewed
2
previously. These demands
provide practitioners with the challenge of managing the
physical and physiological outcomes players experience
during a weekly competition cycle. The management of
these demands over a 23-week season, plus 4 weeks of
fnals if successful, is an additional challenge; therefore,
the weekly management in Australian Football and simi-
lar team sports revolves around maximizing recovery and
minimizing excessive training stress when the competi-
tion itself is a suffcient exercise stimulus.
In team sport, one of the primary aims is to keep
player availability high; this ensures healthy competition
between players for selection and that the best players
are available for the greatest chance of team success. The
importance of this management was insightfully shown
by Gabbett and Jenkins.
3
In rugby league, however, the
outcomes showed that increases in training load can have
detrimental effects on injury rates. In addition, Coutts and
Reaburn
4
proposed that the 72-hour period after a rugby
league game is critical for ensuring appropriate recovery
for the next game, and small doses of additional training
during this period can negatively infuence performance.
MacLean et al
5
also showed that neuromuscular perfor-
mance and perception of fatigue are reduced for at least
48 hours after competition but with appropriate training
are recovered to baseline levels within 4 days. A recovery
time between 2 football (soccer) matches of 72 to 96
hours appears suffcient to maintain the level of physi-
cal performance in sport-specifc testing but is too short
to maintain a low injury rate.
6
In Australian Football,
countermovement-jump assessments of neuromuscular
function were disrupted in the 72 hours after a game
and compromised at 60% of weekly assessments over
a competitive season.
7,8
A moderate increase (10%) in
training load when assessed by the session-rating of
perceived exertion (RPE) method was associated with
40% of injuries during 15 weeks of Australian Football
preseason training.
9
Exercise-induced muscle damage is caused by activi-
ties that induce eccentric actions of active musculature,
causing a disruption to the sarcolemma. A consequence of