ANALYSIS
The “tragedy of tourism resources” as the outcome of a
strategic game
A new analytical framework
Salvatore Bimonte
⁎
Department of Political Economy, University of Siena, Piazza San Francesco 7, 53100 Siena, Italy
ARTICLE INFO ABSTRACT
Article history:
Received 17 September 2007
Received in revised form
18 December 2007
Accepted 18 December 2007
Available online 19 February 2008
Game theory is rarely used to deal with the overuse and misuse of tourism resources. When
it happens, the issue is normally explained within a non-cooperative setting in which,
because of the free riding option, a problem emerges as the socially irrational outcome of an
individually rational behaviour (social dilemma). In some cases, the assumptions upon
which this explanation rests risk lacking both descriptive accuracy and predictive power.
Since tourism is the encounter of a stable (residents) with a changing (tourists) population,
the paper asserts that, in many cases, the issue may be better investigated within a strategic
game in which the players do not know an aspect of their environment that is important for
their choice (Bayesian game). Building on this, the paper demonstrates why an
unsustainable path may emerge even when both players prefer preservation to
exploitation and no free ride incentive exists. Then, it addresses some policy issues to
prevent the dreaded result that non-cooperative behaviour would yield.
© 2008 Elsevier B.V. All rights reserved.
Keywords:
Tourism sustainability
Game theory
Natural resources
Tragedy of commons
1. Introduction
Tourism is principally the encounter of a mainly known and
stable population (the residents) with a generally unknown
and changing population (the tourists). Both are probably
internally divided into sub-communities, each with its (not
necessarily converging) preferences, interests and subjective
needs, who most of the time have to reach an agreement on
how to simultaneously use and/or share the local resources
and how much to exploit them. The problem is particularly
serious when these communities have different attitudes or
expectations regarding those resources, or want to use them
for alternative and mutually exclusive purposes.
1
Therefore,
for many tourism resources, whether natural or man-made,
tangible or intangible, a potential for conflict regarding usage
exists. This introduces a thorny management problem, which
we propose to deal within a game theoretic framework.
The overuse
2
of tourism resources has rarely been investi-
gated within a game theory framework. When done, it has
ECOLOGICAL ECONOMICS 67 (2008) 457 – 464
⁎ Corresponding author. Tel.: +39 0577 235053; fax: +39 0577 232661.
E-mail address: bimonte@unisi.it.
1
Just think to the case of the Boundary Waters Canoe Area (quoted
in Cooper et al., 2002). In this case, a serious management problem
arose because of the alternative needs that the different typologies
of tourists (canoeists, anglers, and owners of motor boats and
water scooters) had with respect to the resource utilization.
Conflicts may also arise between believers and tourists in a church.
An additional example of alternative and mutually exclusive use
may be given by the whale watching (a non-consumptive use) as
opposed to the whale hunting (a consumptive use).
2
Overuse is defined with respect to the socially efficient level of
exploitation. On this aspect, the interested reader is referred,
among the others, to Perman et al., (2003), and Tietenberg, (2004).
0921-8009/$ – see front matter © 2008 Elsevier B.V. All rights reserved.
doi:10.1016/j.ecolecon.2007.12.020
available at www.sciencedirect.com
www.elsevier.com/locate/ecolecon