DOI : 10.23883/IJRTER.2017.3127.SXWET 154 ORIGIN OF GAMING IN VIRTUAL REALITY Debjyoti Das Adhikary 1 , Proff. Ashish Maheta 2 1 B. TECH,Computer Engineering Department,Indus University 2 Assistant Professor,Computer Engineering Department,Indus University ABSTRACT - Today, with the virtual gaming industry evolving at such a high rate and making a huge place for itself in the market, gaming companies are looking for new ways to improve the gaming experience for the consumer. After revolutionary ideas like 3-D gaming, motion gaming, this industry finally emerged with one of the revolutionary idea, Virtual Reality Gaming. While 3-D gaming tries to bring video games to life by getting them in user environment, motion gaming on the other hand tries to makes the gaming experience more interactive by using player motions as an input. V.R. Game on the other hand, immerses the player inside the game environment in such a way that user can interact with the virtual environment. This paper surveys the evolution of Video Gaming as well as Virtual Reality and how these two worlds met to give birth to Virtual Reality Gaming. Then we focus on the modern day consoles and hardware required for VR Gaming, and how feasible are they to that of the current classical Gaming consoles. [1] KEYWORDS-Virtual Reality (VR), Video Game (VG), Head Mounted Display (HMD), I. INTRODUCTION Since, its very origin VR has shared a lot of characteristics similar to VGs, both these industries has user experience as there top most priority. Both VR and VG has always tried to improve their visual experience. Moreover, both of these industries has been used for different type of simulations based on real life situations. II. VIRTUAL REALITY Virtual Reality (VR) tricks your brain into believing you are in a 3D world. It aims at immersing the user in an artificial environment where he will be able to feel and interact in real-time. Stereoscopic display is one of the way VR does this. This is done by displaying two slightly different angles of the scene to each eye, simulating depth. This along with other ways to simulate depth like parallax (farther objects to you seem to move slower), shading and techniques create an almost life like experience. VR, like digital game takes advantage of several other scientific areas like cognitive science, computer graphics, electronics etc. II. A. HISTORY OF VR [2] VR has beginnings that preceded the time that the concept was coined and formalised. It has been in existence since the 19th century. Stereoscopic photos & viewers (1838) In 1838 Charles Wheatstone’s research demonstrated that how the brain processes different two- dimensional images from each eye into a single object of three dimensions. The two side by side stereoscopic images or photos viewed through a stereoscope gave the user a sense of immersion and depth. The later development of the popular View-Master stereoscope (patented 1939), was used for “virtual