Jurnal Psikologi Pendidikan & Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling Volume 8 Nomor 1 Juni 2022. Hal 64-71 p-ISSN: 2443-2202 e-ISSN: 2477-2518 Homepage: http://ojs.unm.ac.id/index.php/JPPK DOI: https://doi.org/10.26858/jpkk.v8i1. 27745 64 Development of a traditional game-based guidance and counseling module to promote prosocial behavior in students Wildawati Guidance and Counseling, Lembaga Khaylila Belajar, Makassar Email: wildawati_asdar@yahoo.com Abdullah Sinring Guidance and Counseling, Postgraduate Program of State University of Makassar Email: abdullah.sinring@unm.ac.id Abdullah Pandang Guidance and Counseling, Postgraduate Program of State University of Makassar Email: abdullahpandang@unm.ac.id Suciani Latif Guidance and Counseling, Postgraduate Program of State University of Makassar Email: suciani.latif@unm.ac.id (Received: 21-12-2021; Reviewed: 14-06-2022; Accepted: 29-06-2022; Published: 30-06-2022) Abstract: This study aims to: (i) describe the need of developing a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN (State Elementary School) 86 Longi; (ii) describe the prototype of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi; and (iii) examine the acceptability of the development of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi. This study used the Research and Development approach that was developed by Borg and Gall and consisted of seven stages. The subjects of this study were eight students of SDN 86 Longi. The data of this study were collected through interviews, observations, and questionnaires. Meanwhile, the data were analyzed both qualitatively and quantitatively. Results showed that (1) developing a traditional game-based guidance and counseling module for SDN 86 Longi students was very necessary; (ii) the prototype of the traditional game-based guidance and counseling module consisted of a module for students, teacher’s manuals and worksheets; (iii) the acceptability of the traditional game-based guidance and counseling module was considered valid and usable based on the results of the utility, feasibility, accuracy, content and small group testing. Keywords: Guidance and Counseling Module, Traditional Game, Prosocial behavior, Students Abstrak: Penelitian ini bertujuan untuk mengetahui (i) gambaran kebutuhan terhadap pengembangan modul bimbingan konseling berbasis permainan tradisional untuk meningkatkan perilaku prososial siswa di SD 86 Longi (ii) gambaran prototipe modul bimbingan konseling berbasis permainan tradisional untuk meningkatkan perilaku prososial siswa di SD 86 Longi. (iii) mengetahui akseptabilitas dan keberterimaan pengembangan modul bimbingan konseling berbasis permainan tradisional untuk meningkatkan perilaku prososial siswa di SD 86 Longi. Pendekatan yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) yang diprakarsai oleh Borg and Gall dan terdiri dari 7 tahapan penelitian yang digunakan. Subyek dalam penelitian ini terdiri dari 8 peserta didik di SD Negeri 86 Longi. Pengumpulan data dalam penelitian ini melalui wawancara, observasi, dan angket. Adapun analisis data menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian ini menunjukkan (i) pengembangan modul bimbingan konseling berbasis permainan tradisional untuk siswa di SD Negeri 86 Longi sangat dibutuhkan, (ii) prototipe modul bimbingan konseling berbasis permainan tradisional ini berupa modul untuk siswa, buku panduan dan lembar kerja (iii) akseptabilitas dan keberterimaan modul bimbingan konseling berbasis permainan tradisional dinyatakan valid dan dapat digunakan berdasarkan uji kegunaan, kelayakan, ketepatan, isi materi dan uji kelompok kecil. Kata Kunci: Modul Bimbingan Konseling; Permainan Tradisional; Perilaku Prososial; Siswa Copyright © 2022 Universitas Negeri Makassar. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).