Jurnal Psikologi Pendidikan & Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling
Volume 8 Nomor 1 Juni 2022. Hal 64-71
p-ISSN: 2443-2202 e-ISSN: 2477-2518
Homepage: http://ojs.unm.ac.id/index.php/JPPK
DOI: https://doi.org/10.26858/jpkk.v8i1. 27745
64
Development of a traditional game-based guidance and counseling
module to promote prosocial behavior in students
Wildawati
Guidance and Counseling, Lembaga Khaylila Belajar, Makassar
Email: wildawati_asdar@yahoo.com
Abdullah Sinring
Guidance and Counseling, Postgraduate Program of State University of Makassar
Email: abdullah.sinring@unm.ac.id
Abdullah Pandang
Guidance and Counseling, Postgraduate Program of State University of Makassar
Email: abdullahpandang@unm.ac.id
Suciani Latif
Guidance and Counseling, Postgraduate Program of State University of Makassar
Email: suciani.latif@unm.ac.id
(Received: 21-12-2021; Reviewed: 14-06-2022; Accepted: 29-06-2022; Published: 30-06-2022)
Abstract: This study aims to: (i) describe the need of developing a guidance and counseling
module based on traditional games to promote prosocial behavior in students of SDN (State
Elementary School) 86 Longi; (ii) describe the prototype of a guidance and counseling module
based on traditional games to promote prosocial behavior in students of SDN 86 Longi; and (iii)
examine the acceptability of the development of a guidance and counseling module based on
traditional games to promote prosocial behavior in students of SDN 86 Longi. This study used
the Research and Development approach that was developed by Borg and Gall and consisted of
seven stages. The subjects of this study were eight students of SDN 86 Longi. The data of this
study were collected through interviews, observations, and questionnaires. Meanwhile, the data
were analyzed both qualitatively and quantitatively. Results showed that (1) developing a
traditional game-based guidance and counseling module for SDN 86 Longi students was very
necessary; (ii) the prototype of the traditional game-based guidance and counseling module
consisted of a module for students, teacher’s manuals and worksheets; (iii) the acceptability of
the traditional game-based guidance and counseling module was considered valid and usable
based on the results of the utility, feasibility, accuracy, content and small group testing.
Keywords: Guidance and Counseling Module, Traditional Game, Prosocial behavior, Students
Abstrak: Penelitian ini bertujuan untuk mengetahui (i) gambaran kebutuhan terhadap
pengembangan modul bimbingan konseling berbasis permainan tradisional untuk meningkatkan
perilaku prososial siswa di SD 86 Longi (ii) gambaran prototipe modul bimbingan konseling
berbasis permainan tradisional untuk meningkatkan perilaku prososial siswa di SD 86 Longi. (iii)
mengetahui akseptabilitas dan keberterimaan pengembangan modul bimbingan konseling
berbasis permainan tradisional untuk meningkatkan perilaku prososial siswa di SD 86 Longi.
Pendekatan yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research
and Development) yang diprakarsai oleh Borg and Gall dan terdiri dari 7 tahapan penelitian yang
digunakan. Subyek dalam penelitian ini terdiri dari 8 peserta didik di SD Negeri 86 Longi.
Pengumpulan data dalam penelitian ini melalui wawancara, observasi, dan angket. Adapun
analisis data menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian ini menunjukkan (i)
pengembangan modul bimbingan konseling berbasis permainan tradisional untuk siswa di SD
Negeri 86 Longi sangat dibutuhkan, (ii) prototipe modul bimbingan konseling berbasis permainan
tradisional ini berupa modul untuk siswa, buku panduan dan lembar kerja (iii) akseptabilitas dan
keberterimaan modul bimbingan konseling berbasis permainan tradisional dinyatakan valid dan
dapat digunakan berdasarkan uji kegunaan, kelayakan, ketepatan, isi materi dan uji kelompok
kecil.
Kata Kunci: Modul Bimbingan Konseling; Permainan Tradisional; Perilaku Prososial; Siswa
Copyright © 2022 Universitas Negeri Makassar. This is an open access article under the CC BY-NC-ND
license (http://creativecommons.org/licenses/by-nc-nd/4.0/).