66 International Journal of Technology and Human Interaction, 9(2), 66-88, April-June 2013
Copyright © 2013, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Copyright © 2013, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
Avatar and Dialog
Turn-Yielding Phenomena
Ladislav Kunc, Department of Computer Graphics and Interaction, Czech Technical
University in Prague, Prague, Czech Republic
Zdeněk Míkovec, Department of Computer Graphics and Interaction, Czech Technical
University in Prague, Prague, Czech Republic
Pavel Slavík, Department of Computer Graphics and Interaction, Czech Technical University
in Prague, Prague, Czech Republic
ABSTRACT
Turn-taking and turn-yielding phenomena in dialogs receive increasing attention nowadays. A growing
number of spoken dialog systems inspire application designers to humanize people’s interaction experience
with computers. The knowledge of psychology in discourse structure could be helpful in this effort. In this
paper the authors explore effectiveness of selected visual and vocal turn-yielding cues in dialog systems using
synthesized speech and an avatar. The aim of this work is to detect the role of visual and vocal cues on dialog
turn-change judgment using a conversational agent. The authors compare and study the cues in two experi-
ments. Findings of those experiments suggest that the selected visual turn-yielding cues are more effective
than the vocal cues in increasing correct judgment of dialog turn-change. Vocal cues in the experiment show
quite poor results and the conclusion discusses possible explanations of that.
Keywords: Dialog Systems, Embodied Conversational Agent, Human Computer Interaction, Turn-Taking,
Turn-Yielding
INTRODUCTION
Implementation of systems able to interact with
humans in a natural conversational way to pro-
vide services, that would otherwise require com-
munication by means of human phone operators
or menu graphical-based systems, represents the
ultimate goal of human-computer interaction
designers. A voice based user interface is one
of the possible human-computer interaction
methods. Last few years have brought many
advances in automatic speech recognition
systems, text-to-speech systems, and in dialog
management systems. These systems are getting
more and more sophisticated and as such they
have grown relatively complex. A good example
of this trend could be automatic telephone sys-
tems which help users solve simple problems
in daily life and, in difficult cases, reroute the
customer to appropriate human operator. AT&T
‘How may I help you?’ system is credited to be
the first among such advanced systems (Gorin,
Riccardi, & Wright, 1997). However, computer
DOI: 10.4018/jthi.2013040105