Panic and Agoraphobia in a Virtual World
KEELY MOORE, M.S.,
1
BRENDA K. WIEDERHOLD, Ph.D., M.B.A., BCIA,
1
MARK D. WIEDERHOLD, M.D., Ph.D.,
1
and GIUSEPPE RIVA, Ph.D.
2
ABSTRACT
Virtual reality (VR) offers a great new perspective on what it can offer an individual. These
new approaches can give an individual the immersion and cognitive guidance that they need
to help overcome his or her disorder. VR differs from the traditional displays in computer
graphics as these various displays are integrated to give the user a sense of presence or im-
mersion in the virtual world. To more effectively treat panic and agoraphobic patients using
VR, it is necessary to determine the physiological responses of nonphobics when placed in
the virtual panic and agoraphobia environments. This study exposed nonphobic participants
to virtual panic and agoraphobia worlds with a program entitled “Virtual Medicine.” Indi-
viduals without a diagnosis of panic and agoraphobia, as confirmed by intake and self-report
questionnaires, were exposed to four different VR environments (elevator, supermarket,
town square, and beach). During these VR experiences, physiology was measured by nonin-
vasive sensors (peripheral skin temperature, heart rate, heart rate variability, respiration, and
skin conductance). These measurements were compared to baseline physiology, which was
recorded for five min prior to the VR exposure. These levels of physiological arousal will be
useful in comparing against the phobic responses during virtual exposure. It will be useful to
explore differences between immersion, physiological responses, and self-report responses
in nonphobics versus phobics.
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CYBERPSYCHOLOGY &BEHAVIOR
Volume 5, Number 3, 2002
© Mary Ann Liebert, Inc.
INTRODUCTION
P
ANIC DISORDER is characterized by an in-
tense sense of death, doom, or even de-
struction. In community samples, lifetime
prevalence rates have been reported as high as
3.5%, with prevalence even higher among clini-
cal samples. Of those referred to mental health
clinics, approximately 10% are diagnosed with
panic disorder. In medical settings, prevalence
rates are 10–30% for patients presenting to ves-
tibular, neurology, or respiratory clinics, and
up to 60% for those presenting to cardiology
clinics. Many patients will feel dizzy, hyper-
ventilate and gasp for air, sweat, and experi-
ence chest pain, nausea, and a fear of losing
control or impending death.
1,2
Agoraphobia is
a condition that can be diagnosed either with
or without panic. A criterion for agoraphobia
consists of anxiety about being in places from
which escape might be difficult or in which
help might not be available. The situations are
avoided or else endured with marked distress
or anxiety about having a panic attack or
panic-like symptoms.
Virtual reality (VR) offers an advantage to
those suffering from panic with agoraphobia,
in that exposure to anxiety-provoking situa-
tions can first be attempted in the office. This
allows the patient to feel immersed and
1
The Virtual Reality Medical Center, San Diego, California.
2
Instituto Auxologico Italiano, Milan, Italy.