Serious Game Scores as Health Condition Indicator for Cancer Patients Konrad PETERS a,1 , Fares Kayali b , Andrea Reithofer b , Rebecca Wölfle a , Ruth Mateus-Berr b , Jens Kuczwara b , Zsuzsanna Lehner c , Anita Lawitschka c , Barbara Brunmaier c , Daniel Martinek a , Marisa Silbernagl d , Helmut Hlavacs a a University of Vienna, Faculty of Computer Science, Research Group Entertainment Computing, Vienna, Austria b University of Applied Arts, Vienna, Austria c St. Anna Children’s Hospital, Vienna, Austria d University of Vienna, Clinical Child Psychology, Vienna, Austria Abstract. In this paper we present INTERACCT (Integrating Entertainment and Reaction Assessment into Child Cancer Therapy), a multidisciplinary research project aiming at creating a communication tool for pediatric patients after cancer treatment with HSCT (hematopoietic stem cell transplantation) in after care. The communication platform should foster communication between patients and clinicians, but also increase motivation for treatment compliance by using appropriate designs and gamification elements. A state of the art web interface enables the physicians to evaluate data submitted by the patients, joining data from various sources (lab data, survey data, physiotherapy performance) using HL7 and visualizing imporant changes. This contribution outlines the challenges of designing such a system and presents a solution for the medical data interface and evaluation. Keywords: data standards; serious games for health; children Introduction Related Work and Literature Background Health related computer games have been intensively researched in the near past, covering all kinds of desired positive aspects including education for coping with health problems, keeping up motivation when going through difficult times, strengthening treatment compliance, up to supporting therapy through physical exercises [1]. An important subgroup in this field are children and adolescents with any form of cancer, and since 2008 more and more game and multimedia projects for this particular group have been developed. Re-Mission and its successor Re-Mission 2 2 are computer games specifically tailored to be played by children during and after cancer therapy. In a large randomized study the positive effect of playing Re-Mission on motivation and compliance of pediatric patients has been proven [2]. The game 1 konrad.peters@univie.ac.at 2 http://www.re-mission2.org/ (accessed July 21st 2014) Digital Healthcare Empowering Europeans R. Cornet et al. (Eds.) © 2015 European Federation for Medical Informatics (EFMI). This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License. doi:10.3233/978-1-61499-512-8-892 892