Int. J. Mobile Learning and Organisation, Vol. 11, No. 2, 2017 131
Copyright © 2017 Inderscience Enterprises Ltd.
Satisfaction of high school students with a mobile
game-based English learning system
Chia-Hui Tsai
Department of Sport and Health Promotion,
TransWorld University,
1221 Zhennan Rd., Douliu City, Yunlin County 64063, Taiwan
Email: nicole-tsai@twu.edu.tw
Ching-Hsue Cheng*
Department of Information Management,
National Yunlin University of Science & Technology,
123 University Rd., Section 3, Douliu, Yunlin 640, Taiwan
Email: chcheng@yuntech.edu.tw
*Corresponding author
Duen-Yian Yeh
Department of Information and Electronic Commerce Management,
TransWorld University,
1221 Zhennan Rd., Douliu City, Yunlin County 64063, Taiwan
Email: yeh@twu.edu.tw
Shih-Yun Lin
Department of Information Management,
National Yunlin University of Science & Technology,
123 University Rd., Section 3, Douliu, Yunlin 640, Taiwan
Email: shihyun74@gmail.com
Abstract: This study investigated the satisfaction of high school students with
a mobile game-based English learning system. The system, called the Happy
English Learning System (HELS), integrates learning material into a game-
based context and was constructed and installed on mobile devices to conduct
an experiment over a period of eight weeks. The experimental sample
comprised 38 students. Through statistical analysis, the results confirmed
the merits of a mobile game-based approach for high school students
learning English. The findings included the following: (1) the adoption of a
familiar, but challenging game design is a critical technical factor; (2) the
students that were more interested in learning English were more satisfied with
this approach; (3) regardless to what extent the students were interested in
playing games or enjoyed playing the HELS, they acknowledged satisfaction
with the system and the learning process; and (4) the more time the students