Mariano Alcan ˜ iz*
Instituto en Bioingenieria
y Tecnologia
Orientada al Ser Humano
Universidad Polite ´cnica de Valencia
Institute for Research and
Innovation in Bioengineering
Camino Vera s/n
46022 Valencia, Spain
Beatriz Rey
Instituto en Bioingenieria
y Tecnologia
Orientada al Ser Humano
Universidad Polite ´cnica de Valencia
Jose Tembl
Vera Parkhutik
Neurology Service
Hospital Universitari La Fe
Presence, Vol. 18, No. 2, April 2009, 97–111
© 2009 by the Massachusetts Institute of Technology
A Neuroscience Approach to
Virtual Reality Experience Using
Transcranial Doppler Monitoring
Abstract
Virtual reality enables people to behave and feel as if they were present in a virtual
environment and therefore is a useful tool in many fields. In order to study the use-
fulness of virtual environments, the concept of presence is examined. Up to now,
the most common method to measure presence has been to use subjective mea-
sures based on validated questionnaires about user experience. However, more
objective measurements, such as physiological measurements, are now being con-
sidered. In this study, transcranial Doppler (TCD) sonography is presented as a
brain activity measurement technique that can be used to study presence in virtual
environments. Thirty-two subjects navigated in a virtual environment in different
immersive conditions while TCD was monitored. The results show that there are
changes in blood flow velocity in the subjects during moments associated with dif-
ferent levels of presence.
1 Introduction
Immersive virtual environments (VEs) allow users to have unique experi-
ences that were never possible before, and although users know from a cogni-
tive point of view that the VE is not a real place, they act and think as if the
VE were real. VEs take advantage of people’s imaginative ability to psychologi-
cally transport their presence to another place.
Since VEs are being used successfully in many fields (Stone, 2002), it is nec-
essary to have a reliable measure of their usefulness. One possible measure (in-
dependent of the application) that has been proposed (Held & Durlach, 1992;
Sheridan, 1992; Stanney, Mollaghesemi, Reeves, Breaux, & Graeber, 2003) is
the concept of presence. Although there is still a lack of concise definitions of
the construct of presence, a commonly accepted definition is that presence is
the subjective experience of being in one place, even when physically located in
another (Ban ˜os et al., 2005; Sadowski & Stanney, 2002; Slater & Wilbur,
1997; Sheridan, 1992).
Presence is the process of discerning and validating the existence of self in
the natural world, a process humans have engaged in since birth. A sense of
presence in a VE derives from feeling as if you exist within, but as a separate
entity from, a virtual world that also exists (Heeter, 1992). Other definitions
*Correspondence to malcaniz@labhuman.upv.es.
Alcan ˜iz et al. 97