Virtual Reality Revolution: Strategies for
treating mental and emotional disorders
Eleonora Nava
Department of Design
Norwegian University of Science and Technology, NTNU
Trondheim, Norway
eleonorn@stud.ntnu.no
Ashis Jalote-Parmar
Department of Design
Norwegian University of Science and Technology, NTNU
Trondheim, Norway
ashis.jalote.parmar@ntnu.no
Abstract—Virtual Reality (VR) is increasingly gaining
recognition in healthcare, especially as a treatment tool for
psychological interventions. This paper reviews current
advances in immersive VR-based therapies to explore different
strategies designed to treat mental and emotional disorders with
Virtual Reality Therapy (VRT). The study contributes to the VR
community by exemplifying the application of various
psychological treatment strategies in designing VR therapies,
such as Cognitive-Behavioral, Distraction, Perspective-Taking
and Exposure. For higher adoption of VR by clinicians, greater
quality control of these strategies and well-defined user
experiences are required, followed by clinical validation.
Keywords—virtual reality therapies, psychological treatment,
mental and emotional disorders, exposure, cognitive-behavioural,
distraction, perspective-taking
I. INTRODUCTION
Over the past few decades, technological progress has
changed the Healthcare Industry, and Virtual Reality (VR) has
surfaced as one of the most exploited tools [1]. Healthcare is
one of the significant early adopters of this technology, and,
due to an increase in research, VR is expected further to
revolutionize the healthcare industry in the coming years. One
of the most explored applications of VR is in psychotherapy,
where VR is used as a tool to deliver therapeutic support [2].
As defined by pioneer Jaron Lanier, VR is an advanced
frontier of our era, helpful in understanding human cognition
and perception [3]. VR provides a virtual environment that
extends the real world to induce an immersive behavioural,
cognitive, and emotional reaction equivalent to real-world
situations. With the advent of widely affordable wearable
technologies, this technology is making its way into therapy
clinics, research laboratories and hospitals [4]. In addition, a
steady wave of psychological research affirms the usefulness
of VR for diagnosing and treating mental and emotional
disorders, from social anxiety to chronic pain [5]. Therefore,
there is still a lack of guidance and classification on the
various types of psychotherapeutic approaches. The ability to
design customized patient-specific environments is a
significant contribution of VR in this field. Each person's
emotional, cognitive, behavioural, and spiritual needs and
spheres are in fact, different. Designing future interventions
requires an understanding of different psychotherapies and
their role in treatment and adoption. This article aims to
investigate and classify different strategies and
psychotherapeutic orientations applied to VR to treat mental
and emotional disorders. It examines the application of VR
technology to illustrate examples of implementations among
deployed projects and ongoing research.
II. METHOD
A systematic review was conducted of peer-reviewed
articles published in the last five years related to VR-based
psychotherapeutic therapies, both in research projects and
clinical practice. Keywords such as 'Emotional Disorders',
'Mental Disorders' and 'Virtual Reality Therapy' were used in
PubMed, Frontiers and ScienceDirect databases. The search
revealed a total of 64 articles; among them, 42 articles,
classified as seen in Fig. 1, were considered, consisting of
systematic scientific literature reviews, comparative
experiments and deployed projects. The analysis revealed four
main VR therapy strategies, further reviewed in the article.
Fig. 1. Classification of reviewed articles.
III. VIRTUAL REALITY THERAPY (VRT)
Virtual Reality Therapy (VRT) is a treatment that uses a
virtual world created by VR. The system creates the illusion
of a real-life experience, keeping the patient in a safe,
controlled, secure environment. The benefit of using VRT for
therapists is that they can transport their patients into a detailed
simulation rich in contextual information while maintaining
control over the variables. While the experience is engaging
and credible for the patient, psychological reactions and brain
activity are recorded and archived by a system analysing them.
The patient's physiological parameters are measured to control
arousal and understand stress and anxiety levels. Biofeedback
signals are used to create stimuli and track progress over time
[6]. Different strategies are applied in therapies, such as
coping with one's fears and phobias, reframing anxieties,
practising mindfulness, relaxation techniques and empathising
to change one's point of view in immersive environments that
enhance the experience.
IV. CLASSIFICATION OF
PSYCHOTHERAPY TECHNIQUES IN DESIGN OF VRT
This section will present the different psychotherapeutic
techniques that are applied in the design of VRT, that have
emerged during the review research. These are classified into
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC)
October 9-12, 2022, Prague, Czech Republic
978-1-6654-5257-1/22/$31.00 ©2022 IEEE 3370