A. Marcus (Ed.): DUXU 2014, Part I, LNCS 8517, pp. 104–114, 2014.
© Springer International Publishing Switzerland 2014
Developing UX for Collaborative Mobile Prototyping
Isabella Hastreiter, Sascha Krause, Tim Schneidermeier, and Christian Wolff
Media Informatics Group, University of Regensburg
{Tim.Schneidermeier,Christian.Wolff}@ur.de,
{Sascha.Krause,Isabella.Hastreiter}@stud.uni-regensburg.de
Abstract. Prototyping is an essential part of the user-centered design process
(UCD). Since the emergence of touch-based mobile devices in recent years, a
broad range of efforts has been taken to adapt professional prototyping tools to
the mobile context. However, none of the existing mobile prototyping solutions
adapts sufficiently to the needs of multidisciplinary teams or considers the
experience of the users’ working environments explicitly. Our goal was to
develop a mobile prototyping tool that supports the users in their tasks with
special attention to the context of use. We especially considered the holistic
experience relating all tasks of the human-centered design process. Our
approach of requirements engineering focused on UX methods to get a deep
insight not only on pragmatic features but also emotional demands (i.e. hedonic
qualities). Therefore we tried to strengthen the hedonic qualities to support
action mode usage for leveraging creative potentials. We’d like to reveal
whether and to what extent a detailed look on UX can ensure the working
progress efficiency and motivation of a multidisciplinary software engineering
team practicing agile methods. We will illustrate this by presenting the
development process of our mobile prototyping tool Prime, especially
concerning new perspectives of a design process that focuses on hedonic
parameters.
Keywords: user experience, user centered design, prototyping tools, mobile
applications, hedonic quality, joy of use, holistic experience.
1 Introduction
The focus of software design has increasingly shifted towards human factors in the
last decades [15]. Usability covers a great deal of human needs in a working
environment such as efficiency of the system, effectiveness in the work process and
satisfaction of the user [18]. Nevertheless, there is software which is perfectly
designed for these requirements and still isn’t attractive for a broader audience. This
might be due to the fact that user experience aspects are not sufficiently assessed
during design. This is why we tried to focus on UX while developing a mobile
prototyping application for the human centered design process.
The organization of the rest of this paper is as follows: In Ch. 2 we introduce the
human-centered design process and discuss the role of prototyping within that
process. Ch. 3 focusses on the UX methods that can be used during the design process