Journal of Community Mobilization and Sustainable Development Vol. 14(3), 560-566, September-December, 2019 *Corresponding author email id: rajesh.bishnoi@icar.gov.in Development and Validation of e-module on Creativity for Agricultural Students Rajesh Bishnoi 1 *, Premlata Singh 2 , Satyapriya 3 , Shashi Dahiya 4 , Monika Wason 5 , Pradip Basak 6 , Pramod Kumar 7 and D.K. Sharma 8 1 Ph.D. Research Scholar, 2,3,5,7,8 Principal Scientist, ICAR-Indian Agricultural Research Institute, 4,6 Scientist, ICAR-Indian Agricultural Statistics Research Institute, New Delhi-110012 ABSTRACT Creativity plays an important role in development of science and technology. The main purpose of the study was to develop and validate an e-learning module on creativity for agricultural students. Hence, the researcher developed an e-learning module by using content management software “Course Lab (version 2.4)”. Topics related to creativity of students were included in the e-learning module based on comprehensive review of the available literature in an online as well as offline mode and educationist’s suggestions. Data on seven validation parameters viz., content, visual design, learning & support, motivation to learn, perceived utility and navigation, accessibility, interactivity were collected from agricultural students and analysed. Simple random sampling procedure was used for the selection of respondents. The results of the study showed that applicability of the e-learning module ranked first according to the students while learning and support, content, visual design, motivation to learn, perceived utility and navigation, accessibility, interactivity etc. ranked second, third, fourth, fifth, sixth and seventh respectively. The overall mean of 2.75 indicated moderately high liking/validity of the e-learning module by the students. Therefore, this study sugg ests that the developed e-module can be a useful tool for effective learning and enhances the knowledge and skills of the students. Keywords: e-module and creativity, Development, Validation INTRODUCTION Present society is characterised by rapid change with greater acceleration in the field of technological advancement and education. Past society had never experienced such many changes occurred simultaneously and with greater speed over a spectrum of people activities. Fryer (1996) suggested that “to cope with the demands of the future, people will have to be quick, think, be flexible and imaginative”. Creative people are valuable resources in the rapid process of technological change, which has wrapped up this global world in recent years. Creativity is present in the person, in the process and the outcome within a specific area where interaction with inherited effects and surrounding climate of home, community, school and culture, gender and chance (Piirto, 2004). So, creativity is considered as vital human need to make something new. Furthermore, the development of the e-learning tools must be in the interests, knowledge, understanding, abilities, needs and experiences of students. These e-learning materials are very effective in providing quality education at higher level. Apart from the textbook, the use of e-learning tools is crucial for expressive and meaningful teaching. Well-designed and tested e-learning tools can be very effective in training, which particularly requires lab activities and hands-on experience (Sung et al ., 2014). Additionally, current researches on instructional modules should focus on different e-learning contents in various disciplines of agriculture and their relationship with learning outcome. In the present world, e-learning is emerged as an effective, efficient and convenient option for lifelong learning. Burman et al. (2013) designed and validated a cyber extension model to disseminate technology information to the farmers for solving farm problems and augmenting overall agricultural development. Hence, learning through electronic medium may be considered as formal, informal or non-formal education (Maiorescu, 2013). At present there are no e-learning modules for enhancing the creativity among students for higher education in agriculture. Therefore, it is pertinent to develop a e-learning module on creativity and validate developed module in the present context. Hence, this paper aimed to bring forth the