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Journal of Legal Research: V 20, Issue 45, Spring 2021
Copyright & Creative Commons:
© Te Author(s). 2021 Open Access. Tis article is licensed under a Creative Commons Attri-
bution Non-Commercial License 4.0, which permits use, distribution and reproduction in any
medium, provided the original work is properly cited. To view a copy of this licence, visit https://
creativecommons.org/licenses/by-nc/4.0/.
Challenges of “Virtual Reality” Tools in the Field of
Computer Games (A Comparative Study in Iran and
the US Legal Systems)
1. Assistant Professor of Private Law, Business Department, Faculty of Entrepreneurship, University of
Tehran, Tehran, Iran.
*. Corresponding Author: hosadeghi@ut.ac.ir
2. Ph.D. Student in Private Law, Faculty of Law, University of Judicial Sciences and Administrative
Services, Tehran, Iran. Email: mn.ujsasac0077@yahoo.com
Hossein Sadeghi
1
*, Mahdi Naser
2
Publisher:
Shahr-e- Danesh
Research And Study
Insttute of Law
Artcle Type:
Original Research
DOI:
10.48300/JLR.2021.129113
Received:
13 January 2020
Accepted:
5 April 2020
Published:
22 May 2021
With the development of technology, active
companies are able to produce new tools
that can simulate human movements in
cyberspace. The use of these tools, known
as “virtual reality” has many challenges in
various legal areas, including intellectual
property rights. Challenges to the requirement
or non-requirement of the manufacturer of
these tools to present their manufacturing
technology to the service company and
derivative issues raised, issues of over
copyright, trademark rights, and copyrights,
challenges associated with the compensation
mechanism in violations of intellectual
property rights of related software tools,
related to the theft of personal information or
user biometric properties, and the impact on
users’ psychological and psychological state
ABSTRACT