MetaTwin: Synchronizing Physical and Virtual Spaces for
Seamless World
Henry Kim
henry.kim@utdallas.edu
The University of Texas at Dallas
Richardson, Texas, USA
Ayush Bhardwaj
ayush.bhardwaj@utdallas.edu
The University of Texas at Dallas
Richardson, Texas, USA
Brandon Cofey
brandon.cofey@utdallas.edu
The University of Texas at Dallas
Richardson, Texas, USA
Dongbeom Ko
dbko112@etri.re.kr
AI Research Laboratory, ETRI
Daejeon, South Korea
Sungjoo Kang
sjkang@etri.re.kr
AI Research Laboratory, ETRI
Daejeon, South Korea
Jin Ryong Kim
jin.kim@utdallas.edu
The University of Texas at Dallas
Richardson, Texas, USA
Figure 1: MetaTwin scenarios. (a) A classroom discussion (concept fgure), (b) workplace collaboration (current implementation),
and (c) social interaction in the workplace (current implementation).
ABSTRACT
This paper presents MetaTwin, a collaborative Metaverse platform
that supports one-to-one spatiotemporal synchrony between phys-
ical and virtual spaces. The users can interact with other users
and surrounding IoT devices without being tied to physical spaces.
Resource sharing is implemented to allow users to share media,
including presentation slides and music. We deploy MetaTwin in
two diferent network environments (i.e., within the US, Korea-US
international) and summarize users’ feedback about the experience.
KEYWORDS
Virtual Reality, Metaverse, IoT, Digital Twin, Collaborative Platform
ACM Reference Format:
Henry Kim, Ayush Bhardwaj, Brandon Cofey, Dongbeom Ko, Sungjoo
Kang, and Jin Ryong Kim. 2022. MetaTwin: Synchronizing Physical and
Virtual Spaces for Seamless World. In 28th ACM Symposium on Virtual
Reality Software and Technology (VRST ’22), November 29-December 1, 2022,
Tsukuba, Japan. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/
3562939.3565647
1 INTRODUCTION
The Metaverse is emerging, providing plenty of opportunities to
revolutionize how we work, live, and play. The Metaverse is a
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VRST ’22, November 29-December 1, 2022, Tsukuba, Japan
© 2022 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-9889-3/22/11.
https://doi.org/10.1145/3562939.3565647
large-scale digital connection platform to allow people around the
globe to collaborate and socialize together. Several frameworks have
been proposed. Duan et al. [1] proposed an architecture focused
on infrastructure and interaction. Ryskeldiev et al. [4] proposed a
decentralized P2P Metaverse built on blockchain technology.
We propose a new design approach called MetaTwin. MetaTwin
is a collaborative platform that adopts various aspects of digital
twin technologies [2, 3], allowing users to meet, collaborate, and
socialize, interacting with various IoT devices and sharing resources.
The classroom could be more engaging and accessible, allowing
on-site and remote students to be in a shared space (see a concept
diagram in Figure 1(a)). Collaboration can be signifcantly improved
by not only sharing resources but also manipulating equipment
together without geographical constraints (Figure 1 (b) and (c)). We
believe that MetaTwin will redefne how the world works to enable
many possibilities and bring new opportunities.
2 ARCHITECTURE
The design goal of MetaTwin is to deliver immersive user experi-
ences in a collaborative space where on-site and remote users can
seamlessly interact with each other.
Platform. The MetaTwin platform is designed to support spa-
tiotemporal synchrony between physical and virtual spaces, allow-
ing interaction with users and surrounding devices (see Figure 2).
The platform is also designed to support interconnection between
virtual worlds for large-scale users, spaces, and devices (under de-
velopment). The Interaction Server handles real-time information
about user movements, hand gestures, and voice interactions for
essential communication among users. The platform also manages
IoT devices using the Edge/IoT server.