SomaFlatables: Supporting Embodied Cognition through
Pneumatic Bladders
Aryan Saini Haotian Huang Rakesh Patibanda
aryan@exertiongameslab.org haotian@exertiongameslab.org rakesh@exertiongameslab.org
Exertion Games Lab, Department of Exertion Games Lab, Department of Exertion Games Lab, Department of
Human-Centred Computing, Human-Centred Computing, Human-Centred Computing,
Monash University Monash University Monash University
Melbourne, Australia Melbourne, Australia Melbourne, Australia
Nathalie Overdevest Elise van den Hoven Florian ‘Floyd’ Mueller
nathalie@exertiongameslab.org elise.vandenhoven@uts.edu.au foyd@exertiongameslab.org
Exertion Games Lab, Department of University of Technology Sydney Exertion Games Lab, Department of
Human-Centred Computing, Sydney, Australia Human-Centred Computing,
Monash University Eindhoven University of Technology Monash University
Melbourne, Australia Eindhoven, Netherlands Melbourne, Australia
Figure 1: The two application scenarios in which SomaFlatables are used: A: “Pardon": This application consists of bladder
placed behind the user’s ear which when infated makes the ear bigger and moves it forward; B: “Bye-Bye": This application
consists of the bladder attached to the user’s palm which when infated opens up their hand to signal bye.
ABSTRACT
Applying the theory of Embodied Cognition through design allows
us to create computational interactions that engage our bodies by
modifying our body schema. However, in HCI, most of these interac-
tive experiences have been stationed around creating sensing-based
systems that leverage our body’s position and movement to ofer
an experience, such as games using Nintendo Wii and Xbox Kinect.
In this work, we created two pneumatic infatables-based proto-
types that actuate our body to support embodied cognition in two
scenarios by altering the user’s body schema. We call these "So-
maFlatables" and demonstrate the design and implementation of
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UIST ’22 Adjunct, October 29-November 2, 2022, Bend, OR, USA
© 2022 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-9321-8/22/10.
https://doi.org/10.1145/3526114.3558705
these infatables based prototypes that can move and even extend
our bodies, allowing for novel bodily experiences. Furthermore, we
discuss the future work and limitations of the current implementa-
tion.
CCS CONCEPTS
• Human-centered computing → Interaction devices; HCI
theory, concepts and models; Interaction paradigms.
KEYWORDS
Pneumatics, Infatables, Body Actuation, Embodied Cognition, Body
Schema
ACM Reference Format:
Aryan Saini, Haotian Huang, Rakesh Patibanda, Nathalie Overdevest, Elise
van den Hoven, and Florian ‘Floyd’ Mueller. 2022. SomaFlatables: Supporting
Embodied Cognition through Pneumatic Bladders. In The Adjunct Publi-
cation of the 35th Annual ACM Symposium on User Interface Software and
Technology (UIST ’22 Adjunct), October 29-November 2, 2022, Bend, OR, USA.
ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3526114.3558705