Emerging Telepresence Technologies in Hybrid Learning
Houda Elmimouni
helmimo@iu.edu
University of Indiana, Bloomington
Bloomington, USA
James Marcin
jpmarcin@ucdavis.edu
University of California, Davis
Sacramento, USA
Irene Rae
irenerae@google.com
Google
Madison, USA
Environments
John Paulin Hansen
jpha@dtu.dk
Technical University of Denmark
Kongens Lyngby, Denmark
Marta Orduna
moc@gti.ssr.upm.es
Universidad Politécnica de Madrid
Madrid, Spain
Janet C. Read
JCRead@uclan.ac.uk
University of Central Lancashire
Lancashire, UK
Susan C. Herring
herring@indiana.edu
University of Indiana, Bloomington
Bloomington, USA
Pablo Pérez
pablo.perez@nokia-bell-labs.com
Nokia Bell Labs
Madrid, Spain
Jennifer Rode
j.rode@ucl.ac.uk
University College London
London, UK
Selma Sabanovic
selmas@indiana.edu
University of Indiana, Bloomington
Bloomington, USA
ABSTRACT
The last several years have seen a strong growth of telerobotic tech-
nologies with promising implications for many areas of learning.
HCI has contributed to these discussions, mainly with studies on
user experiences and user interfaces of telepresence robots. How-
ever, only a few telerobot studies have addressed everyday use in
real-world learning environments. In the post-COVID 19 world,
sociotechnical uncertainties and unforeseen challenges to learning
in hybrid learning environments constitute a unique frontier where
robotic and immersive technologies can mediate learning experi-
ences. The aim of this workshop is to set the stage for a new wave
of HCI research that accounts for and begins to develop new in-
sights, concepts, and methods for use of immersive and telerobotic
technologies in real-world learning environments. Participants are
invited to collaboratively defne an HCI research agenda focused
on robot-mediated learning in the wild, which will require exam-
ining end-user engagements and questioning underlying concepts
regarding telerobots for learning.
CCS CONCEPTS
• Human-centered computing → Collaborative and social
computing systems and tools; Accessibility technologies.
Permission to make digital or hard copies of part or all of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed
for proft or commercial advantage and that copies bear this notice and the full citation
on the frst page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
CHI ’22 Extended Abstracts, April 29-May 5, 2022, New Orleans, LA, USA
© 2022 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-9156-6/22/04.
https://doi.org/10.1145/3491101.3503728
Verónica Ahumada-Newhart
vahumada@ucdavis.edu
University of California, Davis
Sacramento, USA
ACM Reference Format:
Houda Elmimouni, John Paulin Hansen, Susan C. Herring, James Marcin,
Marta Orduna, Pablo Pérez, Irene Rae, Janet C. Read, Jennifer Rode, Selma
Sabanovic, and Verónica Ahumada-Newhart. 2022. Emerging Telepresence
Technologies in Hybrid Learning Environments. In CHI Conference on Hu-
man Factors in Computing Systems Extended Abstracts (CHI ’22 Extended
Abstracts), April 29-May 5, 2022, New Orleans, LA, USA. ACM, New York,
NY, USA, 5 pages. https://doi.org/10.1145/3491101.3503728
1 BACKGROUND
COVID-19 has impacted all aspects of human life, and the expec-
tation is that we will be managing its impact for years to come.
In the spring of 2020, many educational institutions temporarily
transitioned to online teaching and learning. While the pandemic
made online teaching and learning a necessity, it also highlighted
the need for hybrid classrooms (where some learners are physically
present and others are attending virtually). There is an enthusiasm
to learn from these experiences in order to broaden education and
to better accommodate the needs of remote students for short or
long periods of time due to medical conditions, disabilities, or other
mitigating circumstances.
During the pandemic, when all learners were expected to be re-
mote, conventional video conferencing tools (e.g., Zoom, Microsoft
Teams) were used by necessity, but they are not without limita-
tions (e.g., lack of bandwidth, internet accessibility). These tools,
initially designed for corporate use, are extremely useful when
everyone is remote. However, we recognize that stationary on-
line video-conferencing tools are not ideal for hybrid classroom
discussions, group work, and design activities such as sketching
and diagramming, as well as creating and manipulating physical
prototypes.