52 Journal of JUPITER, Vol. 13 No. 2, October 2021, pp. 52 - 61 Designing of 3-D Animation Videos in Arduino Assembly Learning with The Multimedia Development Life Cycle Method Sarah Astiti* 1 , Krishnanda Raditya Mooduto 2 , Petrus Kerowe Goran 3 , Yunita Ardilla 4 *123 Jl. DI Panjaitan No.128 Purwokerto Selatan, Banyumas, Jawa Tengah 53147 4 Jl. Ahmad Yani No.117 Surabaya, Jawa Timur 60235 *1 Department of Information System, Telkom Institute of Technology Purwokerto 2 Department of Visual Communication Design, Telkom Institute of Technology Purwokerto 3 Department of Telecommunications Engineering, Telkom Institute of Technology Purwokerto 4 Department of Da'wah Management, Universitas Islam Negeri Sunan Ampel Surabaya e-mail: *1 sarah@ittelkom-pwt.ac.id , 2 krishnanda@ittelkom-pwt.ac.id , 3 petrus@ittelkom-pwt.ac.id , 4 yunita.ardilla@uinsby.ac.id Abstract The trend of interest in the Internet of Things (IoT) field is getting more and more widespread in technology. Interest in this field can be seen from the number of researchers, students, and students starting to study the Internet of Things (IoT). If viewed globally, then the Internet of Things (IoT) notion is that everything in the form of living or inanimate objects in this universe has a code/identity that a system can recognize. Many parties have begun introducing and teaching Internet of Things (IoT) technology to Generation Z children. The thought of the importance of Arduino technology learning media is that it can facilitate the learning process for students and students in recognizing and making Arduino devices. Arduino devices consist of CPU, ROM, and RAM. Arduino power supply uses a dc voltage between 9-12 volts. In learning Arduino assembly so far, lecturers do not use supporting media other than direct practice and books and PowerPoint slide shows. Students also have difficulty absorbing Arduino assembly subject matter because students are faced with new material that has never been obtained before. In the Internet of Things (IoT) course, there is Arduino assembly material. Arduino assembly material cannot be separated from the practicum. Therefore, students need learning media to package practical activities into a video that can be studied anywhere and anytime. Using learning video media, it is hoped that there will be an increase in student learning outcomes, especially in Arduino assembly materials. Therefore, in this study, a 3- dimensional animation video will be designed in learning Arduino assembly using the Multimedia Development Life Cycle (MDLC) method. Keywords— Multimedia Development Life Cycle (MDLC), Internet of Things (IoT), Arduino, video 1. INTRODUCTION he trend of interest in the Internet of Things (IoT) field is getting more widespread in the technology world. Engaging in this field can be seen in the number of researchers, students, and pupils studying the Internet of Things (IoT). As globally, the Internet of Things (IoT) is that everything in the form of living or inanimate objects in this universe has a code/identity that a system can recognize. The purpose of recognizing everything / objects by the system is so that the information obtained can be processed by a system so that it becomes a learning medium or media management by related parties to determine wise decisions. There are many other purposes of studying the Internet of Things (IoT); in addition to management, it can be a collection of information in the health/medical field, agriculture, and other fields. Many parties have begun introducing and teaching Internet of Things (IoT) technology T