Ethologically Inspired
Robot Behavior Implementation
Szilveszter Kovács
*
, Dávid Vincze
*
, Márta Gácsi
**
Ádám Miklósi
**
, Péter Korondi
***
*
Department of Information Technology, University of Miskolc, Miskolc-Egyetemváros, Miskolc, H-3515, Hungary,
e-mail: szkovacs@iit.uni-miskolc.hu, vincze.david@iit.uni-miskolc.hu
**
Department of Ethology, Eötvös University, Pázmány P. 1/c, H-1117 Budapest, Hungary
e-mail: gm.art@t-online.hu, amiklosi62@gmail.com
***
Computer and Automation Research Institute of the Hungarian Academy of Sciences,
Department of Mechatronics, Optics and Applied Informatics, Budapest University of Technology and Economics,
H-1521, Budapest, Po.Box. 91. Hungary, e-mail: korondi@sztaki.hu
Abstract—For implementing ethologically inspired robot
behavior in this paper a platform based on fuzzy automaton
(fuzzy state-machine) is suggested. It can react the human
intervention as a function of the robot state and the human
action. This platform is suitable for implementing quite
complicated action-reaction sequences, like the interaction
of human and an animal, e.g. a behavior of an animal
companion to the human. The suggested fuzzy model
structure built upon the framework of low computational
demand Fuzzy Rule Interpolation (FRI) methods and fuzzy
automaton. For demonstrating the applicability of the
proposed structure, some components of an action-reaction
FRI model, will be briefly introduced in this paper.
I. INTRODUCTION
The design of socially interactive robots has faced
many challenges. Despite major advances there are still
many obstacles to be solved in order to achieve a natural-
like interaction between robots and humans.
The “uncanny valley” effect: Mori [18] assumed that
the increasing similarity of robots to humans will actually
increase the chances that humans refuse interaction (will
be frightened from) very human-like agents. Although
many take this effect for granted only little actual research
was devoted to this issue. Many argue that once an agent
passes certain level of similarity, as it is the case in the
most recent visual characters in computer graphics, people
will treat them just as people [21]. However, in the case of
3D robots, the answer is presently less clear, as up do date
technology is very crude in reproducing natural-like
behaviour, emotions and verbal interaction. Thus for
robotics the uncanny valley effect will present a
continuing challenge in the near future.
In spite of the huge advances in robotics current
socially interactive systems fail both with regard to motor
and cognitive capacities, and in most cases can interact
only in a very limited way with the human partner. We see
this as a major discrepancy that is not easy to solve
because there is a big gap between presently available
technologies (hardware and software) and the desire for
achieving human-like cognitive and motor capacities. As a
consequence recent socially interactive robots have only a
restricted appeal to humans, and after losing the effect of
novelty the interactions break down rapidly.
The planning and construction of biologically or
psychologically inspired robots depends crucially of the
current understanding of human motor and mental
processes. However, these are one of the most complex
phenomena of life! Thus it is certainly possible that
human mental models of abilities like “intention”, “human
memory” etc., which serve at present as the underlying
concepts for control socially interactive robots, will be
proved to be faulty.
Because of the goal of mimicking a human, socially
interactive robots do not utilize more general human
abilities that have evolved as general skills for social
interaction. Further, the lack of evolutionary approach in
conceptualizing the design of such robots hinders further
development, and reinforces that the only goal in robotics
should be the produce “as human-like as possible” agents.
II. ETHOLOGICALLY INSPIRED BEHAVIOUR MODEL
In order to overcome the “uncanny valley” effect,
ethologically inspired robot behavior models can be
applied. The concept of ethologically inspired robot
behavior models allows the study of individual
interactions between animals and animals and humans. If
one defines robots as mechanical or electronic agents that
extend human capacities then the dog (which has been
domesticated by humans) represents the first “biological
robot” because some time after domestication dogs were
utilized as an aid in hunting, animal husbandry, warfare,
protection, transport etc [17]. The long-term (for cc
20.000 years) and successful human-dog interaction
shows that humans have the ability to develop social
interaction with very different agents. The human-dog
relationship rests critically on our ability to produce and
understand various forms of communicative cues that are
emitted in an inter-specific relationship in which the two
members’ signaling behavior overlaps only to certain
extent. Human behavior evolution has selected for
increased ability to form social contact with any creatures
which originates in the very social nature of nursing
(parental) behavior in humans which is unique in the
Primates. Humans also show a preference to use social
relationship for joint action in cooperative settings.
978-1-4244-9639-6/11/$26.00 ©2011 IEEE
HSI 2011 Yokohama, Japan, May 19-21, 2011
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