Citation: Gena, C.; Hilviu, D.;
Chiarion, G.; Roatta, S.; Bosco, F.M.;
Calvo, A.; Mattutino, C.; Vincenzi, S.
The BciAi4SLA Project: Towards a
User-Centered BCI. Electronics 2023,
12, 1234. https://doi.org/10.3390/
electronics12051234
Academic Editor: Jichai Jeong
Received: 24 December 2022
Revised: 17 February 2023
Accepted: 22 February 2023
Published: 4 March 2023
Copyright: © 2023 by the authors.
Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).
electronics
Article
The BciAi4SLA Project: Towards a User-Centered BCI
Cristina Gena
1,
* , Dize Hilviu
2
, Giovanni Chiarion
3
, Silvestro Roatta
4
, Francesca M. Bosco
2
,
Andrea Calvo
4
, Claudio Mattutino
1
and Stefano Vincenzi
1
1
Department of Computer Science, 10149 Turin, Italy
2
Departmentof Psicology, University of Turin, 10124 Turin, Italy
3
Department of Electronics and Telecommunications, Polytechnic University of Turin, 10129 Turin, Italy
4
Department of Neurosciences “Rita Levi Montalcini”, University of Turin, 10126 Turin, Italy
* Correspondence: cristina.gena@unito.it
Abstract: The brain–computer interfaces (BCI) are interfaces that put the user in communication
with an electronic device based on signals originating from the brain. In this paper, we describe a
proof of concept that took place within the context of BciAi4Sla, a multidisciplinary project involving
computer scientists, physiologists, biomedical engineers, neurologists, and psychologists with the
aim of designing and developing a BCI system following a user-centered approach, involving domain
experts and users since initial prototyping steps in a design–test–redesign development cycle. The
project intends to develop a software platform able to restore a communication channel in patients
who have compromised their communication possibilities due to illness or accidents. The most
common case is the patients with amyotrophic lateral sclerosis (ALS). In this paper, we describe
the background and the main development steps of the project, also reporting some initial and
promising user evaluation results, including real-time performance classification and a proof-of-
concept prototype.
Keywords: user-centered brain–computer interaction; amyotrophic lateral sclerosis; user-centered design
1. Introduction
The brain–computer interfaces (BCIs) are interfaces that put the user in communication
with an electronic device based on signals originating from the brain. There are two general
classes of brain imaging technologies: invasive technologies, in which sensors are implanted
directly on or in the brain, and non-invasive technologies, which measure brain activity
using external sensors [1]. Non-invasive BCIs are mainly based on electroencephalographic
(EEG) signals. In these systems, users are enabled to manipulate their own brain activity
to produce signals that will then be used to control computers or communication devices
without the aid of motor movements. EEG-based interfaces use an alteration of the brain’s
electrical activity as an input signal, which is defined as event-related synchronization
or desynchronization (for a review of EEG-based BCI paradigms, see [2]). The change in
brain activity may be caused by stimuli triggered by external events (exogenous) or stimuli
voluntarily produced by the user, for instance, while imagining something (endogenous) [3].
In addition to voluntary signals, involuntary physiological or passive signals can also
be used in BCIs (for a review, see [4]). In this case, brain activity is an expression of
the spontaneous cognitive and affective states of the user: spontaneous brain activity
represents the (implicit) input from which the system derives its output to assist the user in a
given task [5].
Endogenous stimuli can be used by a larger sample of subjects that could benefit from
this technology since they do not require to move body parts or perform physical activities.
Cognitive tasks are, indeed, the most used, and they consist of the effort produced through
a mental task where the user is asked to imagine or do something.
Electronics 2023, 12, 1234. https://doi.org/10.3390/electronics12051234 https://www.mdpi.com/journal/electronics